Pasaeta de "include-what-you-use" per arreglar els includes
Renombrats alguns fitxers per consistencia
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@@ -1,9 +1,9 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "texture.h"
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#include "animatedsprite.h"
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#include <vector>
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#include <string> // for string
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#include <vector> // for vector
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class AnimatedSprite;
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class Texture;
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struct explosion_texture_t
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{
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