Pasaeta de "include-what-you-use" per arreglar els includes

Renombrats alguns fitxers per consistencia
This commit is contained in:
2024-09-29 06:24:11 +02:00
parent ac3340c39f
commit 28df97ea94
82 changed files with 616 additions and 350 deletions

View File

@@ -1,28 +1,29 @@
#pragma once
#include <SDL2/SDL.h>
#include "balloon.h"
#include "bullet.h"
#include "asset.h"
#include "input.h"
#include "jail_audio.h"
#include "movingsprite.h"
#include "screen.h"
#include "smartsprite.h"
#include "sprite.h"
#include "text.h"
#include "utils.h"
#include "fade.h"
#include "item.h"
#include "player.h"
#include "scoreboard.h"
#include "background.h"
#include "lang.h"
#include "manage_hiscore_table.h"
#include "explosions.h"
#include "enemy_formations.h"
#include "section.h"
#include <iostream>
#include <SDL2/SDL_events.h> // for SDL_Event
#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_Texture
#include <SDL2/SDL_stdinc.h> // for Uint32
#include <string> // for string
#include <vector> // for vector
#include "section.h" // for options_e
#include "utils.h" // for demoKeys_t, color_t, hiScoreEntry_t
class Asset;
class Background;
class Balloon;
class Bullet;
class EnemyFormations;
class Explosions;
class Fade;
class Input;
class Item;
class Player;
class Scoreboard;
class Screen;
class SmartSprite;
class Text;
class Texture;
struct JA_Music_t;
struct JA_Sound_t;
#define GAME_MODE_DEMO_OFF false
#define GAME_MODE_DEMO_ON true