Pasaeta de "include-what-you-use" per arreglar els includes
Renombrats alguns fitxers per consistencia
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#pragma once
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#include <SDL2/SDL.h>
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#include "balloon.h"
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#include "bullet.h"
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "movingsprite.h"
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#include "screen.h"
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#include "smartsprite.h"
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#include "sprite.h"
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#include "text.h"
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#include "utils.h"
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#include "fade.h"
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#include "item.h"
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#include "player.h"
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#include "scoreboard.h"
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#include "background.h"
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#include "lang.h"
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#include "manage_hiscore_table.h"
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#include "explosions.h"
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#include "enemy_formations.h"
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#include "section.h"
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#include <iostream>
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#include <SDL2/SDL_events.h> // for SDL_Event
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_Texture
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <string> // for string
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#include <vector> // for vector
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#include "section.h" // for options_e
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#include "utils.h" // for demoKeys_t, color_t, hiScoreEntry_t
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class Asset;
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class Background;
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class Balloon;
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class Bullet;
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class EnemyFormations;
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class Explosions;
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class Fade;
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class Input;
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class Item;
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class Player;
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class Scoreboard;
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class Screen;
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class SmartSprite;
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class Text;
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class Texture;
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struct JA_Music_t;
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struct JA_Sound_t;
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#define GAME_MODE_DEMO_OFF false
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#define GAME_MODE_DEMO_ON true
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