Pasaeta de "include-what-you-use" per arreglar els includes
Renombrats alguns fitxers per consistencia
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@@ -1,8 +1,25 @@
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#include "instructions.h"
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#include "param.h"
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#include "options.h"
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#include "global_inputs.h"
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#include <iostream>
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <SDL2/SDL_video.h> // for SDL_WINDOWEVENT_SIZE_CHANGED
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#include <algorithm> // for max
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#include <string> // for basic_string
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#include "asset.h" // for Asset
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#include "fade.h" // for Fade, FADE_FULLSCREEN, FADE_IN
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#include "global_inputs.h" // for checkGlobalInputs
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#include "input.h" // for Input
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#include "jail_audio.h" // for JA_GetMusicState, JA_Music_state
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#include "lang.h" // for getText
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#include "param.h" // for param
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#include "screen.h" // for Screen
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#include "section.h" // for name, name_e, options, options_e
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#include "sprite.h" // for Sprite
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#include "text.h" // for Text, TXT_CENTER, TXT_COLOR, TXT_SHADOW
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#include "texture.h" // for Texture
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#include "tiled_bg.h" // for Tiledbg, TILED_MODE_STATIC
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#include "utils.h" // for param_t, paramGame_t, color_t, shdwT...
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struct JA_Music_t;
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// Constructor
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Instructions::Instructions(JA_Music_t *music)
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