Pasaeta de "include-what-you-use" per arreglar els includes
Renombrats alguns fitxers per consistencia
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#pragma once
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#include <SDL2/SDL.h>
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "screen.h"
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#include "sprite.h"
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#include "text.h"
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#include "utils.h"
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#include "lang.h"
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#include "tiledbg.h"
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#include "fade.h"
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#include "section.h"
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#include <SDL2/SDL_events.h> // for SDL_Event
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#include <SDL2/SDL_rect.h> // for SDL_Point, SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Texture, SDL_Renderer
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <vector> // for vector
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class Asset;
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class Fade;
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class Input;
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class Screen;
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class Sprite;
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class Text;
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class Texture;
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class Tiledbg;
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struct JA_Music_t;
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/*
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Esta clase gestiona un estado del programa. Se encarga de poner en pantalla
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