Pasaeta de "include-what-you-use" per arreglar els includes
Renombrats alguns fitxers per consistencia
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@@ -1,8 +1,14 @@
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#include "options.h"
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#include "screen.h"
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#include "lang.h"
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#include <iostream>
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#include <fstream>
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#include <SDL2/SDL_gamecontroller.h> // for SDL_GameControllerButton, SDL_C...
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#include <SDL2/SDL_video.h> // for SDL_WINDOW_FULLSCREEN, SDL_WIND...
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#include <algorithm> // for max, min
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#include <fstream> // for char_traits, basic_ostream, ope...
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#include <iostream> // for cout
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#include <vector> // for vector
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#include "input.h" // for inputs_e, INPUT_USE_ANY, INPUT_...
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#include "lang.h" // for lang_e
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#include "screen.h" // for SCREEN_FILTER_NEAREST, SCREEN_V...
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#include "utils.h" // for op_controller_t, options_t, op_...
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// Variables
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options_t options;
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