Pasaeta de "include-what-you-use" per arreglar els includes
Renombrats alguns fitxers per consistencia
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#include "player.h"
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#include "param.h"
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#include <SDL2/SDL_render.h> // for SDL_FLIP_HORIZONTAL, SDL_FLIP_NONE, SDL...
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <stdlib.h> // for rand
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#include <algorithm> // for max, min
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#include "animated_sprite.h" // for AnimatedSprite
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#include "input.h" // for inputs_e
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#include "param.h" // for param
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#include "texture.h" // for Texture
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// Constructor
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Player::Player(int id, float x, int y, SDL_Rect *playArea, std::vector<Texture *> texture, std::vector<std::vector<std::string> *> animations)
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