Pasaeta de "include-what-you-use" per arreglar els includes
Renombrats alguns fitxers per consistencia
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@@ -1,11 +1,12 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "animatedsprite.h"
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#include "asset.h"
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#include "input.h"
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#include "texture.h"
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#include "utils.h"
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <string> // for string, basic_string
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#include <vector> // for vector
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#include "utils.h" // for circle_t
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class AnimatedSprite;
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class Texture;
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// Estados del jugador
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#define PLAYER_STATUS_WALKING_LEFT 0
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