Pasaeta de "include-what-you-use" per arreglar els includes
Renombrats alguns fitxers per consistencia
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#include "scoreboard.h"
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#include <math.h>
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <math.h> // for roundf
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#include "asset.h" // for Asset
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#include "lang.h" // for getText
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#include "sprite.h" // for Sprite
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#include "text.h" // for Text
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#include "texture.h" // for Texture
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// Constructor
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Scoreboard::Scoreboard(SDL_Renderer *renderer)
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