Pasaeta de "include-what-you-use" per arreglar els includes
Renombrats alguns fitxers per consistencia
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@@ -1,13 +1,21 @@
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#include "screen.h"
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#include "options.h"
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#include <string>
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#include <iostream>
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#include <fstream>
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#include <streambuf>
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#include <SDL2/SDL_events.h> // for SDL_DISABLE, SDL_ENABLE
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#include <SDL2/SDL_mouse.h> // for SDL_ShowCursor
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <algorithm> // for max, min
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#include <fstream> // for basic_ifstream, ifstream
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#include <iterator> // for istreambuf_iterator, operator!=
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#include <string> // for basic_string, operator+, to_string, cha...
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#include "asset.h" // for Asset
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#include "dbgtxt.h" // for dbg_print
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#include "input.h" // for Input, inputs_e, INPUT_DO_NOT_ALLOW_REPEAT
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#include "notify.h" // for Notify
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#include "options.h" // for options
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#ifndef NO_SHADERS
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#include "jshader.h"
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#include "jail_shader.h" // for init, render
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#endif
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#include "dbgtxt.h"
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// [SINGLETON] Hay que definir las variables estáticas, desde el .h sólo la hemos declarado
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Screen *Screen::screen = nullptr;
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