Pasaeta de "include-what-you-use" per arreglar els includes
Renombrats alguns fitxers per consistencia
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#pragma once
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#include <SDL2/SDL.h>
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#include <vector>
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#include "asset.h"
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#include "input.h"
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#include "notify.h"
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#include "utils.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BlendMode
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_Texture
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <SDL2/SDL_video.h> // for SDL_Window
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#include <string> // for basic_string, string
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#include "utils.h" // for color_t
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class Asset;
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class Input;
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class Notify;
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#define SCREEN_FILTER_NEAREST 0
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#define SCREEN_FILTER_LINEAL 1
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