Pasaeta de "include-what-you-use" per arreglar els includes

Renombrats alguns fitxers per consistencia
This commit is contained in:
2024-09-29 06:24:11 +02:00
parent ac3340c39f
commit 28df97ea94
82 changed files with 616 additions and 350 deletions

View File

@@ -1,12 +1,17 @@
#include "texture.h"
#include <SDL2/SDL_error.h> // for SDL_GetError
#include <SDL2/SDL_surface.h> // for SDL_CreateRGBSurfaceWithFormatFrom
#include <fcntl.h> // for SEEK_END, SEEK_SET
#include <stdio.h> // for fseek, fclose, fopen, fread, ftell, NULL
#include <stdlib.h> // for malloc, free, exit
#include <iostream> // for basic_ostream, operator<<, cout, endl
#include "gif.c" // for LoadGif, LoadPalette
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include "gif.c"
#include <iostream>
#include "stb_image.h" // for stbi_failure_reason, stbi_image_free
// Constructor
Texture::Texture(SDL_Renderer *renderer, std::string path, bool verbose)
Texture::Texture(SDL_Renderer *renderer, std::string path)
{
// Copia punteros
this->renderer = renderer;
@@ -29,7 +34,7 @@ Texture::Texture(SDL_Renderer *renderer, std::string path, bool verbose)
// .png
if (extension == "png")
{
loadFromFile(path, verbose);
loadFromFile(path);
}
// .gif
@@ -53,7 +58,7 @@ Texture::~Texture()
}
// Carga una imagen desde un fichero
bool Texture::loadFromFile(std::string path, bool verbose)
bool Texture::loadFromFile(std::string path)
{
const std::string filename = path.substr(path.find_last_of("\\/") + 1);
int req_format = STBI_rgb_alpha;
@@ -61,15 +66,16 @@ bool Texture::loadFromFile(std::string path, bool verbose)
unsigned char *data = stbi_load(path.c_str(), &width, &height, &orig_format, req_format);
if (data == nullptr)
{
SDL_Log("Loading image failed: %s", stbi_failure_reason());
#ifdef VERBOSE
std::cout << "Loading image failed: " << stbi_failure_reason() << std::endl;
#endif
exit(1);
}
else
{
if (verbose)
{
std::cout << "Image loaded: " << filename.c_str() << std::endl;
}
#ifdef VERBOSE
std::cout << "Image loaded: " << filename.c_str() << std::endl;
#endif
}
int depth, pitch;
@@ -97,10 +103,9 @@ bool Texture::loadFromFile(std::string path, bool verbose)
SDL_Surface *loadedSurface = SDL_CreateRGBSurfaceWithFormatFrom((void *)data, width, height, depth, pitch, pixel_format);
if (loadedSurface == nullptr)
{
if (verbose)
{
std::cout << "Unable to load image " << path.c_str() << std::endl;
}
#ifdef VERBOSE
std::cout << "Unable to load image " << path.c_str() << std::endl;
#endif
}
else
{
@@ -108,10 +113,9 @@ bool Texture::loadFromFile(std::string path, bool verbose)
newTexture = SDL_CreateTextureFromSurface(renderer, loadedSurface);
if (newTexture == nullptr)
{
if (verbose)
{
std::cout << "Unable to create texture from " << path.c_str() << "! SDL Error: " << SDL_GetError() << std::endl;
}
#ifdef VERBOSE
std::cout << "Unable to create texture from " << path.c_str() << "! SDL Error: " << SDL_GetError() << std::endl;
#endif
}
else
{
@@ -227,7 +231,7 @@ int Texture::getHeight()
// Recarga la textura
bool Texture::reLoad()
{
return loadFromFile(path, renderer);
return loadFromFile(path);
}
// Obtiene la textura