Pasaeta de "include-what-you-use" per arreglar els includes
Renombrats alguns fitxers per consistencia
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@@ -1,9 +1,12 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include <stdio.h>
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#include <string>
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#include <vector>
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#include <SDL2/SDL_blendmode.h> // for SDL_BlendMode
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888, SDL_PixelF...
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#include <SDL2/SDL_rect.h> // for SDL_Point, SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_FLIP_NONE, SDL_TEX...
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#include <SDL2/SDL_stdinc.h> // for Uint8, Uint32, Uint16
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#include <string> // for string, basic_string
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#include <vector> // for vector
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// Definiciones de tipos
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struct surface_s
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@@ -46,13 +49,13 @@ private:
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public:
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// Constructor
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Texture(SDL_Renderer *renderer, std::string path = "", bool verbose = false);
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Texture(SDL_Renderer *renderer, std::string path = "");
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// Destructor
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~Texture();
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// Carga una imagen desde un fichero
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bool loadFromFile(std::string path, bool verbose = false);
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bool loadFromFile(std::string path);
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// Crea una textura en blanco
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bool createBlank(int width, int height, SDL_PixelFormatEnum format = SDL_PIXELFORMAT_RGBA8888, SDL_TextureAccess = SDL_TEXTUREACCESS_STREAMING);
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