Pasaeta de "include-what-you-use" per arreglar els includes
Renombrats alguns fitxers per consistencia
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@@ -1,7 +1,26 @@
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#include "global_inputs.h"
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#include "options.h"
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#include "param.h"
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#include "title.h"
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#include <SDL2/SDL_keycode.h> // for SDLK_1, SDLK_2, SDLK_3
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <string> // for allocator, basic_string, char_traits
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#include <vector> // for vector
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#include "asset.h" // for Asset
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#include "define_buttons.h" // for DefineButtons
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#include "fade.h" // for Fade, FADE_RANDOM_SQUARE
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#include "game_logo.h" // for GameLogo
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#include "global_inputs.h" // for checkGlobalInputs
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#include "input.h" // for Input, inputs_e, INPUT_DO_NOT_ALLOW_RE...
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#include "jail_audio.h" // for JA_GetMusicState, JA_Music_state, JA_P...
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#include "lang.h" // for getText
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#include "options.h" // for options
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#include "param.h" // for param
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#include "screen.h" // for Screen
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#include "section.h" // for options_e, options, name_e, name
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#include "sprite.h" // for Sprite
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#include "text.h" // for Text, TXT_CENTER, TXT_SHADOW
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#include "texture.h" // for Texture
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#include "tiled_bg.h" // for Tiledbg, TILED_MODE_RANDOM
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struct JA_Music_t;
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// Constructor
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Title::Title(JA_Music_t *music)
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