Pasaeta de "include-what-you-use" per arreglar els includes
Renombrats alguns fitxers per consistencia
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#pragma once
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#include <SDL2/SDL.h>
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#include <string>
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#include <vector>
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#include "input.h"
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#include "jail_audio.h"
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#include <SDL2/SDL_gamecontroller.h> // for SDL_GameControllerButton
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#include <SDL2/SDL_rect.h> // for SDL_Rect, SDL_Point
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_stdinc.h> // for Uint8, Uint32
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#include <stdint.h> // for int32_t
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#include <string> // for string, basic_string
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#include <vector> // for vector
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#include "input.h" // for inputs_e
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struct JA_Music_t;
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struct JA_Sound_t;
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// Dificultad del juego
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#define DIFFICULTY_EASY 0
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