eliminat el punter al renderer de 50.000 llocs
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@@ -1,11 +1,10 @@
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#include "movingsprite.h"
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// Constructor
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MovingSprite::MovingSprite(float x, float y, int w, int h, float velx, float vely, float accelx, float accely, Texture *texture, SDL_Renderer *renderer)
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MovingSprite::MovingSprite(float x, float y, int w, int h, float velx, float vely, float accelx, float accely, Texture *texture)
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{
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// Copia los punteros
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this->texture = texture;
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this->renderer = renderer;
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// Establece el alto y el ancho del sprite
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this->w = w;
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@@ -96,7 +95,7 @@ void MovingSprite::render()
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{
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if (enabled)
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{
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texture->render(renderer, (int)x, (int)y, &spriteClip, zoomW, zoomH, angle, center, currentFlip);
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texture->render((int)x, (int)y, &spriteClip, zoomW, zoomH, angle, center, currentFlip);
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}
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}
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