eliminat el punter al renderer de 50.000 llocs
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@@ -94,7 +94,7 @@ Text::Text(std::string bitmapFile, std::string textFile, SDL_Renderer *renderer)
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// Crea los objetos
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texture = new Texture(renderer, bitmapFile);
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sprite = new Sprite({0, 0, boxWidth, boxHeight}, texture, renderer);
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sprite = new Sprite({0, 0, boxWidth, boxHeight}, texture);
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// Inicializa variables
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fixedWidth = false;
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@@ -118,7 +118,7 @@ Text::Text(std::string textFile, Texture *texture, SDL_Renderer *renderer)
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// Crea los objetos
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this->texture = nullptr;
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sprite = new Sprite({0, 0, boxWidth, boxHeight}, texture, renderer);
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sprite = new Sprite({0, 0, boxWidth, boxHeight}, texture);
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// Inicializa variables
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fixedWidth = false;
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@@ -139,7 +139,7 @@ Text::Text(textFile_t *textFile, Texture *texture, SDL_Renderer *renderer)
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// Crea los objetos
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this->texture = nullptr;
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sprite = new Sprite({0, 0, boxWidth, boxHeight}, texture, renderer);
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sprite = new Sprite({0, 0, boxWidth, boxHeight}, texture);
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// Inicializa variables
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fixedWidth = false;
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