eliminat el punter al renderer de 50.000 llocs
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@@ -17,11 +17,11 @@ GameLogo::GameLogo(SDL_Renderer *renderer, Screen *screen, Asset *asset, param_t
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crisisTexture = new Texture(renderer, asset->get("title_crisis.png"));
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arcadeEditionTexture = new Texture(renderer, asset->get("title_arcade_edition.png"));
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coffeeBitmap = new SmartSprite(coffeeTexture, renderer);
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crisisBitmap = new SmartSprite(crisisTexture, renderer);
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arcadeEditionBitmap = new Sprite((param->gameWidth - arcadeEditionTexture->getWidth()) / 2, param->arcadeEdition, arcadeEditionTexture->getWidth(), arcadeEditionTexture->getHeight(), arcadeEditionTexture, renderer);
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dustBitmapL = new AnimatedSprite(dustTexture, renderer, asset->get("title_dust.ani"));
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dustBitmapR = new AnimatedSprite(dustTexture, renderer, asset->get("title_dust.ani"));
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coffeeBitmap = new SmartSprite(coffeeTexture);
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crisisBitmap = new SmartSprite(crisisTexture);
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arcadeEditionBitmap = new Sprite((param->gameWidth - arcadeEditionTexture->getWidth()) / 2, param->arcadeEdition, arcadeEditionTexture->getWidth(), arcadeEditionTexture->getHeight(), arcadeEditionTexture);
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dustBitmapL = new AnimatedSprite(dustTexture, asset->get("title_dust.ani"));
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dustBitmapR = new AnimatedSprite(dustTexture, asset->get("title_dust.ani"));
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// Sonidos
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crashSound = JA_LoadSound(asset->get("title.wav").c_str());
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