eliminat el punter al renderer de 50.000 llocs
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@@ -2,14 +2,11 @@
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#include "player.h"
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// Constructor
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Player::Player(float x, int y, SDL_Renderer *renderer, std::vector<Texture *> texture, std::vector<std::vector<std::string> *> animations)
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Player::Player(float x, int y, std::vector<Texture *> texture, std::vector<std::vector<std::string> *> animations)
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{
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// Copia los punteros
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this->renderer = renderer;
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// Reserva memoria para los objetos
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playerSprite = new AnimatedSprite(texture[0], renderer, "", animations[0]);
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powerSprite = new AnimatedSprite(texture[1], renderer, "", animations[1]);
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playerSprite = new AnimatedSprite(texture[0], "", animations[0]);
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powerSprite = new AnimatedSprite(texture[1], "", animations[1]);
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powerSprite->getTexture()->setAlpha(224);
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// Establece la posición inicial del jugador
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