eliminat el punter al renderer de 50.000 llocs
This commit is contained in:
@@ -24,14 +24,14 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Input *input, Asset *asset,
|
||||
text2 = new Text(asset->get("8bithud.png"), asset->get("8bithud.txt"), renderer);
|
||||
|
||||
miniLogoTexture = new Texture(renderer, asset->get("logo_jailgames_mini.png"));
|
||||
miniLogoSprite = new Sprite(GAMECANVAS_CENTER_X - miniLogoTexture->getWidth() / 2, 0, miniLogoTexture->getWidth(), miniLogoTexture->getHeight(), miniLogoTexture, renderer);
|
||||
miniLogoSprite = new Sprite(GAMECANVAS_CENTER_X - miniLogoTexture->getWidth() / 2, 0, miniLogoTexture->getWidth(), miniLogoTexture->getHeight(), miniLogoTexture);
|
||||
|
||||
tiledbg = new Tiledbg(renderer, screen, asset, {0, 0, param->gameWidth, param->gameHeight}, TILED_MODE_RANDOM);
|
||||
|
||||
gameLogo = new GameLogo(renderer, screen, asset, param, GAMECANVAS_CENTER_X, param->titleCC);
|
||||
gameLogo->enable();
|
||||
|
||||
defineButtons = new DefineButtons(renderer, input, text2, param, options, section);
|
||||
defineButtons = new DefineButtons(input, text2, param, options, section);
|
||||
|
||||
// Inicializa los valores
|
||||
init();
|
||||
|
||||
Reference in New Issue
Block a user