canvi de pc

This commit is contained in:
2025-07-21 12:03:26 +02:00
parent dbab3de3df
commit 296ef1e709
2 changed files with 42 additions and 43 deletions

View File

@@ -9,23 +9,23 @@
#include <sstream> #include <sstream>
#include <string> #include <string>
void BalloonFormations::initBalloonFormations() { void BalloonFormations::initFormations() {
// Calcular posiciones base // Calcular posiciones base
const int DEFAULT_POS_Y = param.game.play_area.rect.h - BALLOON_SPAWN_HEIGHT; const int DEFAULT_POS_Y = param.game.play_area.rect.h - BALLOON_SPAWN_HEIGHT;
const int X4_0 = param.game.play_area.rect.x; const int X4_0 = param.game.play_area.rect.x;
const int X4_100 = param.game.play_area.rect.w - BALLOON_SIZE[3]; const int X4_100 = param.game.play_area.rect.w - BALLOON_SIZE.at(3);
const int X3_0 = param.game.play_area.rect.x; const int X3_0 = param.game.play_area.rect.x;
const int X3_100 = param.game.play_area.rect.w - BALLOON_SIZE[2]; const int X3_100 = param.game.play_area.rect.w - BALLOON_SIZE.at(2);
const int X2_0 = param.game.play_area.rect.x; const int X2_0 = param.game.play_area.rect.x;
const int X2_100 = param.game.play_area.rect.w - BALLOON_SIZE[1]; const int X2_100 = param.game.play_area.rect.w - BALLOON_SIZE.at(1);
const int X1_0 = param.game.play_area.rect.x; const int X1_0 = param.game.play_area.rect.x;
const int X1_50 = param.game.play_area.center_x - (BALLOON_SIZE[0] / 2); const int X1_50 = param.game.play_area.center_x - (BALLOON_SIZE.at(0) / 2);
const int X1_100 = param.game.play_area.rect.w - BALLOON_SIZE[0]; const int X1_100 = param.game.play_area.rect.w - BALLOON_SIZE.at(0);
// Variables calculadas para posiciones especiales // Variables calculadas para posiciones especiales
const int QUARTER1_X4 = param.game.play_area.first_quarter_x - (BALLOON_SIZE[3] / 2); const int QUARTER1_X4 = param.game.play_area.first_quarter_x - (BALLOON_SIZE.at(3) / 2);
const int QUARTER3_X4 = param.game.play_area.third_quarter_x - (BALLOON_SIZE[3] / 2); const int QUARTER3_X4 = param.game.play_area.third_quarter_x - (BALLOON_SIZE.at(3) / 2);
// Mapa de variables para reemplazar en el archivo // Mapa de variables para reemplazar en el archivo
std::map<std::string, float> variables = { std::map<std::string, float> variables = {
@@ -41,10 +41,10 @@ void BalloonFormations::initBalloonFormations() {
{"QUARTER1_X4", QUARTER1_X4}, {"QUARTER1_X4", QUARTER1_X4},
{"QUARTER3_X4", QUARTER3_X4}, {"QUARTER3_X4", QUARTER3_X4},
{"DEFAULT_POS_Y", DEFAULT_POS_Y}, {"DEFAULT_POS_Y", DEFAULT_POS_Y},
{"BALLOON_SIZE_0", BALLOON_SIZE[0]}, {"BALLOON_SIZE_0", BALLOON_SIZE.at(0)},
{"BALLOON_SIZE_1", BALLOON_SIZE[1]}, {"BALLOON_SIZE_1", BALLOON_SIZE.at(1)},
{"BALLOON_SIZE_2", BALLOON_SIZE[2]}, {"BALLOON_SIZE_2", BALLOON_SIZE.at(2)},
{"BALLOON_SIZE_3", BALLOON_SIZE[3]}, {"BALLOON_SIZE_3", BALLOON_SIZE.at(3)},
{"RIGHT", BALLOON_VELX_POSITIVE}, {"RIGHT", BALLOON_VELX_POSITIVE},
{"LEFT", BALLOON_VELX_NEGATIVE}}; {"LEFT", BALLOON_VELX_NEGATIVE}};
@@ -71,7 +71,7 @@ auto BalloonFormations::loadFormationsFromFile(const std::string& filename, cons
line = trim(line); line = trim(line);
// Saltar líneas vacías y comentarios // Saltar líneas vacías y comentarios
if (line.empty() || line[0] == '#') { if (line.empty() || line.at(0) == '#') {
continue; continue;
} }
@@ -127,31 +127,31 @@ auto BalloonFormations::parseBalloonLine(const std::string& line, const std::map
} }
try { try {
int x = evaluateExpression(tokens[0], variables); int x = evaluateExpression(tokens.at(0), variables);
int desp = evaluateExpression(tokens[1], variables); int desp = evaluateExpression(tokens.at(1), variables);
int y = evaluateExpression(tokens[2], variables); int y = evaluateExpression(tokens.at(2), variables);
float vel_x = evaluateExpression(tokens[3], variables); float vel_x = evaluateExpression(tokens.at(3), variables);
BalloonType type = (tokens[4] == "BALLOON") ? BalloonType::BALLOON : BalloonType::FLOATER; BalloonType type = (tokens.at(4) == "BALLOON") ? BalloonType::BALLOON : BalloonType::FLOATER;
BalloonSize size; BalloonSize size;
if (tokens[5] == "SIZE1") { if (tokens.at(5) == "SIZE1") {
size = BalloonSize::SIZE1; size = BalloonSize::SIZE1;
desp = desp * (BALLOON_SIZE[0] + 1); desp = desp * (BALLOON_SIZE.at(0) + 1);
} else if (tokens[5] == "SIZE2") { } else if (tokens.at(5) == "SIZE2") {
size = BalloonSize::SIZE2; size = BalloonSize::SIZE2;
desp = desp * (BALLOON_SIZE[1] + 1); desp = desp * (BALLOON_SIZE.at(1) + 1);
} else if (tokens[5] == "SIZE3") { } else if (tokens.at(5) == "SIZE3") {
size = BalloonSize::SIZE3; size = BalloonSize::SIZE3;
desp = desp * (BALLOON_SIZE[2] + 1); desp = desp * (BALLOON_SIZE.at(2) + 1);
} else if (tokens[5] == "SIZE4") { } else if (tokens.at(5) == "SIZE4") {
size = BalloonSize::SIZE4; size = BalloonSize::SIZE4;
desp = desp * (BALLOON_SIZE[3] + 1); desp = desp * (BALLOON_SIZE.at(3) + 1);
} else { } else {
return std::nullopt; return std::nullopt;
} }
int creation_time = CREATION_TIME + evaluateExpression(tokens[6], variables); int creation_time = CREATION_TIME + evaluateExpression(tokens.at(6), variables);
return BalloonFormationParams(x + desp, y, vel_x, type, size, creation_time); return BalloonFormationParams(x + desp, y, vel_x, type, size, creation_time);
} catch (const std::exception&) { } catch (const std::exception&) {
@@ -163,7 +163,7 @@ auto BalloonFormations::evaluateExpression(const std::string& expr, const std::m
std::string trimmed_expr = trim(expr); std::string trimmed_expr = trim(expr);
// Si es un número directo // Si es un número directo
if ((std::isdigit(trimmed_expr[0]) != 0) || (trimmed_expr[0] == '-' && trimmed_expr.length() > 1)) { if ((std::isdigit(trimmed_expr.at(0)) != 0) || (trimmed_expr.at(0) == '-' && trimmed_expr.length() > 1)) {
return std::stoi(trimmed_expr); return std::stoi(trimmed_expr);
} }
@@ -179,7 +179,7 @@ auto BalloonFormations::evaluateExpression(const std::string& expr, const std::m
auto BalloonFormations::evaluateSimpleExpression(const std::string& expr, const std::map<std::string, float>& variables) -> float { auto BalloonFormations::evaluateSimpleExpression(const std::string& expr, const std::map<std::string, float>& variables) -> float {
// Buscar operadores (+, -, *, /) // Buscar operadores (+, -, *, /)
for (size_t i = 1; i < expr.length(); ++i) { for (size_t i = 1; i < expr.length(); ++i) {
char op = expr[i]; char op = expr.at(i);
if (op == '+' || op == '-' || op == '*' || op == '/') { if (op == '+' || op == '-' || op == '*' || op == '/') {
std::string left = trim(expr.substr(0, i)); std::string left = trim(expr.substr(0, i));
std::string right = trim(expr.substr(i + 1)); std::string right = trim(expr.substr(i + 1));
@@ -219,16 +219,16 @@ void BalloonFormations::createFloaterVariants() {
// Crear variantes flotantes de las primeras 50 formaciones // Crear variantes flotantes de las primeras 50 formaciones
for (size_t k = 0; k < 50 && k < balloon_formation_.size(); k++) { for (size_t k = 0; k < 50 && k < balloon_formation_.size(); k++) {
std::vector<BalloonFormationParams> floater_params; std::vector<BalloonFormationParams> floater_params;
floater_params.reserve(balloon_formation_[k].number_of_balloons); floater_params.reserve(balloon_formation_.at(k).number_of_balloons);
for (int i = 0; i < balloon_formation_[k].number_of_balloons; i++) { for (int i = 0; i < balloon_formation_.at(k).number_of_balloons; i++) {
const auto& original = balloon_formation_[k].init[i]; const auto& original = balloon_formation_.at(k).init.at(i);
floater_params.emplace_back( floater_params.emplace_back(
original.x, original.y, original.vel_x, BalloonType::FLOATER, original.size, original.creation_counter); original.x, original.y, original.vel_x, BalloonType::FLOATER, original.size, original.creation_counter);
} }
balloon_formation_[k + 50] = BalloonFormationUnit( balloon_formation_.at(k + 50) = BalloonFormationUnit(
balloon_formation_[k].number_of_balloons, floater_params); balloon_formation_.at(k).number_of_balloons, floater_params);
} }
} }
@@ -239,7 +239,7 @@ void BalloonFormations::addTestFormation() {
{90, -BLOCK, 0, BalloonType::FLOATER, BalloonSize::SIZE3, 200}, {90, -BLOCK, 0, BalloonType::FLOATER, BalloonSize::SIZE3, 200},
{140, -BLOCK, 0, BalloonType::FLOATER, BalloonSize::SIZE4, 200}}; {140, -BLOCK, 0, BalloonType::FLOATER, BalloonSize::SIZE4, 200}};
balloon_formation_[99] = BalloonFormationUnit(4, test_params); balloon_formation_.at(99) = BalloonFormationUnit(4, test_params);
} }
void BalloonFormations::loadDefaultFormations() { void BalloonFormations::loadDefaultFormations() {
@@ -248,7 +248,7 @@ void BalloonFormations::loadDefaultFormations() {
const int DEFAULT_POS_Y = param.game.play_area.rect.h - BALLOON_SPAWN_HEIGHT; const int DEFAULT_POS_Y = param.game.play_area.rect.h - BALLOON_SPAWN_HEIGHT;
const int X4_0 = param.game.play_area.rect.x; const int X4_0 = param.game.play_area.rect.x;
const int X4_100 = param.game.play_area.rect.w - BALLOON_SIZE[3]; const int X4_100 = param.game.play_area.rect.w - BALLOON_SIZE.at(3);
// Formación básica #00 // Formación básica #00
std::vector<BalloonFormationParams> basic_formation = { std::vector<BalloonFormationParams> basic_formation = {
@@ -258,7 +258,7 @@ void BalloonFormations::loadDefaultFormations() {
} }
// Inicializa los conjuntos de formaciones // Inicializa los conjuntos de formaciones
void BalloonFormations::initBalloonFormationPools() { void BalloonFormations::initFormationPools() {
// Reserva espacio para cada pool de formaciones // Reserva espacio para cada pool de formaciones
balloon_formation_pool_.resize(NUMBER_OF_SETS_PER_POOL); balloon_formation_pool_.resize(NUMBER_OF_SETS_PER_POOL);

View File

@@ -46,8 +46,8 @@ class BalloonFormations {
public: public:
// --- Constructor y destructor --- // --- Constructor y destructor ---
BalloonFormations() { BalloonFormations() {
initBalloonFormations(); initFormations();
initBalloonFormationPools(); initFormationPools();
} }
~BalloonFormations() = default; ~BalloonFormations() = default;
@@ -59,19 +59,18 @@ class BalloonFormations {
private: private:
// --- Constantes --- // --- Constantes ---
static constexpr int BALLOON_SPAWN_HEIGHT = 208; // Altura desde el suelo en la que aparecen los globos static constexpr int BALLOON_SPAWN_HEIGHT = 208; // Altura desde el suelo en la que aparecen los globos
static constexpr int CREATION_TIME = 300; // Tiempo base de creación de los globos para las formaciones static constexpr int CREATION_TIME = 200; // Tiempo base de creación de los globos para las formaciones
static constexpr int NUMBER_OF_BALLOON_FORMATIONS = 100; static constexpr int NUMBER_OF_BALLOON_FORMATIONS = 100;
static constexpr int MAX_NUMBER_OF_BALLOONS_IN_A_FORMATION = 50; static constexpr int MAX_NUMBER_OF_BALLOONS_IN_A_FORMATION = 50;
static constexpr int NUMBER_OF_SETS_PER_POOL = 10; static constexpr int NUMBER_OF_SETS_PER_POOL = 10;
static constexpr int NUMBER_OF_STAGES = 10;
// --- Datos --- // --- Datos ---
std::vector<BalloonFormationUnit> balloon_formation_; // Vector con todas las formaciones enemigas std::vector<BalloonFormationUnit> balloon_formation_; // Vector con todas las formaciones enemigas
std::vector<BalloonFormationPool> balloon_formation_pool_; // Conjuntos de formaciones enemigas std::vector<BalloonFormationPool> balloon_formation_pool_; // Conjuntos de formaciones enemigas
// --- Métodos internos de inicialización --- // --- Métodos internos de inicialización ---
void initBalloonFormations(); // Inicializa la lista principal de formaciones de globos disponibles void initFormations(); // Inicializa la lista principal de formaciones de globos disponibles
void initBalloonFormationPools(); // Prepara las estructuras de agrupamiento o reutilización de formaciones (pools) void initFormationPools(); // Prepara las estructuras de agrupamiento o reutilización de formaciones (pools)
auto loadFormationsFromFile(const std::string& filename, const std::map<std::string, float>& variables) -> bool; // Carga las formaciones desde un archivo, evaluando variables dinámicas auto loadFormationsFromFile(const std::string& filename, const std::map<std::string, float>& variables) -> bool; // Carga las formaciones desde un archivo, evaluando variables dinámicas
auto parseBalloonLine(const std::string& line, const std::map<std::string, float>& variables) -> std::optional<BalloonFormationParams>; // Parsea una línea individual del archivo y genera parámetros de formación auto parseBalloonLine(const std::string& line, const std::map<std::string, float>& variables) -> std::optional<BalloonFormationParams>; // Parsea una línea individual del archivo y genera parámetros de formación
auto evaluateExpression(const std::string& expr, const std::map<std::string, float>& variables) -> float; // Evalúa expresiones matemáticas con variables definidas (complejas) auto evaluateExpression(const std::string& expr, const std::map<std::string, float>& variables) -> float; // Evalúa expresiones matemáticas con variables definidas (complejas)