Renombradas las variables de param_t

This commit is contained in:
2024-09-03 13:59:07 +02:00
parent fa76520c6d
commit 2a303deff1
14 changed files with 179 additions and 166 deletions

View File

@@ -14,12 +14,12 @@ Background::Background(SDL_Renderer *renderer, Asset *asset, param_t *param)
cloudsSpeed = 0;
transition = 0;
counter = 0;
rect = {0, 0, param->gameWidth, param->gameHeight};
rect = {0, 0, param->game.width, param->game.height};
srcRect = {playArea.x, rect.h - playArea.h, playArea.w, playArea.h};
dstRect = {0, 0, playArea.w, playArea.h};
base = rect.h;
color = {param->backgroundAttenuateColor.r, param->backgroundAttenuateColor.g, param->backgroundAttenuateColor.b};
alphaColorText = alphaColorTextTemp = param->backgroundAttenuateAlpha;
color = {param->background.attenuateColor.r, param->background.attenuateColor.g, param->background.attenuateColor.b};
alphaColorText = alphaColorTextTemp = param->background.attenuateAlpha;
// Carga las texturas
buildingsTexture = new Texture(renderer, asset->get("game_buildings.png"));