Renombradas las variables de param_t
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@@ -26,9 +26,9 @@ Title::Title(Screen *screen, Asset *asset, Input *input, options_t *options, Lan
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miniLogoTexture = new Texture(renderer, asset->get("logo_jailgames_mini.png"));
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miniLogoSprite = new Sprite(GAMECANVAS_CENTER_X - miniLogoTexture->getWidth() / 2, 0, miniLogoTexture->getWidth(), miniLogoTexture->getHeight(), miniLogoTexture);
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tiledbg = new Tiledbg(renderer, asset, {0, 0, param->gameWidth, param->gameHeight}, TILED_MODE_RANDOM);
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tiledbg = new Tiledbg(renderer, asset, {0, 0, param->game.width, param->game.height}, TILED_MODE_RANDOM);
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gameLogo = new GameLogo(renderer, screen, asset, param, GAMECANVAS_CENTER_X, param->titleCC);
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gameLogo = new GameLogo(renderer, screen, asset, param, GAMECANVAS_CENTER_X, param->title.titleCCPosition);
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gameLogo->enable();
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defineButtons = new DefineButtons(input, text2, param, options, section);
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@@ -67,7 +67,7 @@ void Title::init()
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ticksSpeed = 15;
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fade->setColor(fadeColor.r, fadeColor.g, fadeColor.b);
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fade->setType(FADE_RANDOM_SQUARE);
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fade->setPost(param->fadePostDuration);
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fade->setPost(param->fade.postDuration);
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demo = true;
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numControllers = input->getNumControllers();
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}
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@@ -145,7 +145,7 @@ void Title::update()
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// Actualiza el mosaico de fondo
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tiledbg->update();
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if (counter == param->titleCounter)
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if (counter == param->title.titleDuration)
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{
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fade->activate();
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postFade = 3;
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@@ -175,11 +175,11 @@ void Title::render()
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// 'PULSA 1P o 2P PARA JUGAR'
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if (counter % 50 > 14 && !defineButtons->isEnabled())
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{
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text1->writeDX(TXT_CENTER | TXT_SHADOW, GAMECANVAS_CENTER_X, param->pressStart, lang->getText(23), 1, noColor, 1, shadow);
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text1->writeDX(TXT_CENTER | TXT_SHADOW, GAMECANVAS_CENTER_X, param->title.pressStartPosition, lang->getText(23), 1, noColor, 1, shadow);
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}
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// Mini logo
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const int pos1 = (param->gameHeight / 5 * 4) + BLOCK;
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const int pos1 = (param->game.height / 5 * 4) + BLOCK;
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const int pos2 = pos1 + miniLogoSprite->getHeight() + 3;
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miniLogoSprite->setPosY(pos1);
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miniLogoSprite->render();
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