treballant en arreglas els includes de SDL3
This commit is contained in:
8
source/external/gif.cpp
vendored
8
source/external/gif.cpp
vendored
@@ -1,8 +1,8 @@
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#include "gif.h"
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#include <SDL3/SDL_log.h> // Para SDL_LogError, SDL_LogCategory, SDL_LogInfo
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#include <cstring> // Para memcpy, size_t
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#include <stdexcept> // Para runtime_error
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#include <string> // Para char_traits, operator==, basic_string, string
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#include <SDL3/SDL.h> // Para SDL_LogError, SDL_LogCategory, SDL_LogInfo
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#include <cstring> // Para memcpy, size_t
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#include <stdexcept> // Para runtime_error
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#include <string> // Para char_traits, operator==, basic_string, string
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namespace GIF
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{
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280
source/external/jail_audio.cpp
vendored
280
source/external/jail_audio.cpp
vendored
@@ -9,99 +9,107 @@
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struct JA_Sound_t
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{
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length { 0 };
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Uint8 *buffer { NULL };
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SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
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Uint32 length{0};
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Uint8 *buffer{NULL};
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};
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struct JA_Channel_t
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{
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JA_Sound_t *sound { nullptr };
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int pos { 0 };
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int times { 0 };
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int group { 0 };
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SDL_AudioStream *stream { nullptr };
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JA_Channel_state state { JA_CHANNEL_FREE };
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JA_Sound_t *sound{nullptr};
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int pos{0};
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int times{0};
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int group{0};
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SDL_AudioStream *stream{nullptr};
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JA_Channel_state state{JA_CHANNEL_FREE};
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};
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struct JA_Music_t
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{
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length { 0 };
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Uint8 *buffer { nullptr };
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char *filename { nullptr };
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SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
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Uint32 length{0};
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Uint8 *buffer{nullptr};
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char *filename{nullptr};
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int pos { 0 };
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int times { 0 };
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SDL_AudioStream *stream { nullptr };
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JA_Music_state state { JA_MUSIC_INVALID };
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int pos{0};
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int times{0};
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SDL_AudioStream *stream{nullptr};
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JA_Music_state state{JA_MUSIC_INVALID};
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};
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JA_Music_t *current_music { nullptr };
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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JA_Music_t *current_music{nullptr};
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
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float JA_musicVolume { 1.0f };
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float JA_soundVolume[JA_MAX_GROUPS];
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bool JA_musicEnabled { true };
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bool JA_soundEnabled { true };
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SDL_AudioDeviceID sdlAudioDevice { 0 };
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SDL_TimerID JA_timerID { 0 };
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SDL_AudioSpec JA_audioSpec{SDL_AUDIO_S16, 2, 48000};
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float JA_musicVolume{1.0f};
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float JA_soundVolume[JA_MAX_GROUPS];
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bool JA_musicEnabled{true};
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bool JA_soundEnabled{true};
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SDL_AudioDeviceID sdlAudioDevice{0};
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SDL_TimerID JA_timerID{0};
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bool fading = false;
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int fade_start_time;
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int fade_duration;
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int fade_initial_volume;
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Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
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{
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if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
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{
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if (fading) {
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if (fading)
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{
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int time = SDL_GetTicks();
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if (time > (fade_start_time+fade_duration)) {
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if (time > (fade_start_time + fade_duration))
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{
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fading = false;
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JA_StopMusic();
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return 30;
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} else {
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}
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else
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{
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const int time_passed = time - fade_start_time;
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const float percent = (float)time_passed / (float)fade_duration;
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume*(1.0 - percent));
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume * (1.0 - percent));
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}
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}
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if (current_music->times != 0)
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{
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if ((Uint32)SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length/2)) {
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if ((Uint32)SDL_GetAudioStreamAvailable(current_music->stream) < (current_music->length / 2))
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{
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SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
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}
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if (current_music->times>0) current_music->times--;
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if (current_music->times > 0)
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current_music->times--;
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}
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else
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{
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if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
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if (SDL_GetAudioStreamAvailable(current_music->stream) == 0)
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JA_StopMusic();
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}
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}
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if (JA_soundEnabled)
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{
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for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
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if (channels[i].state == JA_CHANNEL_PLAYING)
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{
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if (channels[i].times != 0)
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{
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if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length/2)) {
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if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length / 2))
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{
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SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
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if (channels[i].times>0) channels[i].times--;
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if (channels[i].times > 0)
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channels[i].times--;
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}
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}
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else
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{
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if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
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if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0)
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JA_StopChannel(i);
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}
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}
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}
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return 30;
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@@ -109,30 +117,35 @@ Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
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void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels)
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{
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#ifdef DEBUG
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#ifdef DEBUG
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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#endif
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#endif
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SDL_Log("Iniciant JailAudio...");
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JA_audioSpec = {format, num_channels, freq };
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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JA_audioSpec = {format, num_channels, freq};
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if (!sdlAudioDevice)
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SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
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SDL_Log( (sdlAudioDevice==0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
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for (int i=0; i<JA_MAX_SIMULTANEOUS_CHANNELS; ++i) channels[i].state = JA_CHANNEL_FREE;
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for (int i=0; i<JA_MAX_GROUPS; ++i) JA_soundVolume[i] = 0.5f;
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//SDL_PauseAudioDevice(sdlAudioDevice);
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SDL_Log((sdlAudioDevice == 0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
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channels[i].state = JA_CHANNEL_FREE;
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for (int i = 0; i < JA_MAX_GROUPS; ++i)
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JA_soundVolume[i] = 0.5f;
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// SDL_PauseAudioDevice(sdlAudioDevice);
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JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
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}
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void JA_Quit()
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{
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if (JA_timerID) SDL_RemoveTimer(JA_timerID);
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if (JA_timerID)
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SDL_RemoveTimer(JA_timerID);
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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if (!sdlAudioDevice)
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SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = 0;
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}
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JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
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JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length)
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{
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JA_Music_t *music = new JA_Music_t();
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@@ -143,7 +156,7 @@ JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
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music->spec.channels = chan;
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music->spec.freq = samplerate;
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music->spec.format = SDL_AUDIO_S16;
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music->buffer = (Uint8*)SDL_malloc(music->length);
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music->buffer = (Uint8 *)SDL_malloc(music->length);
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SDL_memcpy(music->buffer, output, music->length);
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free(output);
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music->pos = 0;
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@@ -152,19 +165,20 @@ JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length)
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return music;
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}
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JA_Music_t *JA_LoadMusic(const char* filename)
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JA_Music_t *JA_LoadMusic(const char *filename)
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{
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// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
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FILE *f = fopen(filename, "rb");
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fseek(f, 0, SEEK_END);
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long fsize = ftell(f);
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fseek(f, 0, SEEK_SET);
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Uint8 *buffer = (Uint8*)malloc(fsize + 1);
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if (fread(buffer, fsize, 1, f)!=1) return NULL;
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Uint8 *buffer = (Uint8 *)malloc(fsize + 1);
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if (fread(buffer, fsize, 1, f) != 1)
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return NULL;
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fclose(f);
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JA_Music_t *music = JA_LoadMusic(buffer, fsize);
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music->filename = (char*)malloc(strlen(filename)+1);
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music->filename = (char *)malloc(strlen(filename) + 1);
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strcpy(music->filename, filename);
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free(buffer);
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@@ -174,7 +188,8 @@ JA_Music_t *JA_LoadMusic(const char* filename)
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void JA_PlayMusic(JA_Music_t *music, const int loop)
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{
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if (!JA_musicEnabled) return;
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if (!JA_musicEnabled)
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return;
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JA_StopMusic();
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@@ -184,46 +199,55 @@ void JA_PlayMusic(JA_Music_t *music, const int loop)
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current_music->times = loop;
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current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
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if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
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if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length))
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printf("[ERROR] SDL_PutAudioStreamData failed!\n");
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
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if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
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//SDL_ResumeAudioStreamDevice(current_music->stream);
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if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream))
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printf("[ERROR] SDL_BindAudioStream failed!\n");
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// SDL_ResumeAudioStreamDevice(current_music->stream);
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}
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char *JA_GetMusicFilename(JA_Music_t *music)
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{
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if (!music) music = current_music;
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if (!music)
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music = current_music;
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return music->filename;
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}
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void JA_PauseMusic()
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{
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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if (!JA_musicEnabled)
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return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID)
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return;
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current_music->state = JA_MUSIC_PAUSED;
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//SDL_PauseAudioStreamDevice(current_music->stream);
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// SDL_PauseAudioStreamDevice(current_music->stream);
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SDL_UnbindAudioStream(current_music->stream);
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}
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void JA_ResumeMusic()
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{
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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if (!JA_musicEnabled)
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return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID)
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return;
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current_music->state = JA_MUSIC_PLAYING;
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//SDL_ResumeAudioStreamDevice(current_music->stream);
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// SDL_ResumeAudioStreamDevice(current_music->stream);
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SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
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}
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void JA_StopMusic()
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{
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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if (!JA_musicEnabled)
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return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID)
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return;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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//SDL_PauseAudioStreamDevice(current_music->stream);
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// SDL_PauseAudioStreamDevice(current_music->stream);
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SDL_DestroyAudioStream(current_music->stream);
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current_music->stream = nullptr;
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free(current_music->filename);
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@@ -232,8 +256,10 @@ void JA_StopMusic()
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void JA_FadeOutMusic(const int milliseconds)
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{
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if (!JA_musicEnabled) return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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if (!JA_musicEnabled)
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return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID)
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return;
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fading = true;
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fade_start_time = SDL_GetTicks();
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@@ -243,51 +269,55 @@ void JA_FadeOutMusic(const int milliseconds)
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JA_Music_state JA_GetMusicState()
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{
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if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
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if (!current_music) return JA_MUSIC_INVALID;
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if (!JA_musicEnabled)
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return JA_MUSIC_DISABLED;
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if (!current_music)
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return JA_MUSIC_INVALID;
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return current_music->state;
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}
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void JA_DeleteMusic(JA_Music_t *music)
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{
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if (current_music == music) current_music = nullptr;
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if (current_music == music)
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current_music = nullptr;
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SDL_free(music->buffer);
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if (music->stream) SDL_DestroyAudioStream(music->stream);
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if (music->stream)
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SDL_DestroyAudioStream(music->stream);
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delete music;
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}
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float JA_SetMusicVolume(float volume)
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{
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JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f );
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if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
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JA_musicVolume = SDL_clamp(volume, 0.0f, 1.0f);
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if (current_music)
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
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return JA_musicVolume;
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}
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void JA_SetMusicPosition(float value)
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{
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if (!current_music) return;
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if (!current_music)
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return;
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current_music->pos = value * current_music->spec.freq;
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}
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float JA_GetMusicPosition()
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{
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if (!current_music) return 0;
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return float(current_music->pos)/float(current_music->spec.freq);
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if (!current_music)
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return 0;
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return float(current_music->pos) / float(current_music->spec.freq);
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}
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void JA_EnableMusic(const bool value)
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{
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if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic();
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if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING))
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JA_StopMusic();
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JA_musicEnabled = value;
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}
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JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
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JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length)
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{
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JA_Sound_t *sound = new JA_Sound_t();
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sound->buffer = buffer;
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@@ -295,15 +325,15 @@ JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
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return sound;
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}
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JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size)
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JA_Sound_t *JA_LoadSound(uint8_t *buffer, uint32_t size)
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{
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JA_Sound_t *sound = new JA_Sound_t();
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SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
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SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &sound->buffer, &sound->length);
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return sound;
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}
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JA_Sound_t *JA_LoadSound(const char* filename)
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JA_Sound_t *JA_LoadSound(const char *filename)
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{
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JA_Sound_t *sound = new JA_Sound_t();
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SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
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@@ -313,11 +343,16 @@ JA_Sound_t *JA_LoadSound(const char* filename)
|
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int JA_PlaySound(JA_Sound_t *sound, const int loop, const int group)
|
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{
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if (!JA_soundEnabled) return -1;
|
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if (!JA_soundEnabled)
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return -1;
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int channel = 0;
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while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
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if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
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while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE)
|
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{
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channel++;
|
||||
}
|
||||
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
channel = 0;
|
||||
JA_StopChannel(channel);
|
||||
|
||||
channels[channel].sound = sound;
|
||||
@@ -334,9 +369,11 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop, const int group)
|
||||
|
||||
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop, const int group)
|
||||
{
|
||||
if (!JA_soundEnabled) return -1;
|
||||
if (!JA_soundEnabled)
|
||||
return -1;
|
||||
|
||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
|
||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
return -1;
|
||||
JA_StopChannel(channel);
|
||||
|
||||
channels[channel].sound = sound;
|
||||
@@ -353,8 +390,10 @@ int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop,
|
||||
|
||||
void JA_DeleteSound(JA_Sound_t *sound)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].sound == sound) JA_StopChannel(i);
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
{
|
||||
if (channels[i].sound == sound)
|
||||
JA_StopChannel(i);
|
||||
}
|
||||
SDL_free(sound->buffer);
|
||||
delete sound;
|
||||
@@ -362,7 +401,8 @@ void JA_DeleteSound(JA_Sound_t *sound)
|
||||
|
||||
void JA_PauseChannel(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return;
|
||||
if (!JA_soundEnabled)
|
||||
return;
|
||||
|
||||
if (channel == -1)
|
||||
{
|
||||
@@ -370,7 +410,7 @@ void JA_PauseChannel(const int channel)
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING)
|
||||
{
|
||||
channels[i].state = JA_CHANNEL_PAUSED;
|
||||
//SDL_PauseAudioStreamDevice(channels[i].stream);
|
||||
// SDL_PauseAudioStreamDevice(channels[i].stream);
|
||||
SDL_UnbindAudioStream(channels[i].stream);
|
||||
}
|
||||
}
|
||||
@@ -379,7 +419,7 @@ void JA_PauseChannel(const int channel)
|
||||
if (channels[channel].state == JA_CHANNEL_PLAYING)
|
||||
{
|
||||
channels[channel].state = JA_CHANNEL_PAUSED;
|
||||
//SDL_PauseAudioStreamDevice(channels[channel].stream);
|
||||
// SDL_PauseAudioStreamDevice(channels[channel].stream);
|
||||
SDL_UnbindAudioStream(channels[channel].stream);
|
||||
}
|
||||
}
|
||||
@@ -387,7 +427,8 @@ void JA_PauseChannel(const int channel)
|
||||
|
||||
void JA_ResumeChannel(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return;
|
||||
if (!JA_soundEnabled)
|
||||
return;
|
||||
|
||||
if (channel == -1)
|
||||
{
|
||||
@@ -395,7 +436,7 @@ void JA_ResumeChannel(const int channel)
|
||||
if (channels[i].state == JA_CHANNEL_PAUSED)
|
||||
{
|
||||
channels[i].state = JA_CHANNEL_PLAYING;
|
||||
//SDL_ResumeAudioStreamDevice(channels[i].stream);
|
||||
// SDL_ResumeAudioStreamDevice(channels[i].stream);
|
||||
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
|
||||
}
|
||||
}
|
||||
@@ -404,7 +445,7 @@ void JA_ResumeChannel(const int channel)
|
||||
if (channels[channel].state == JA_CHANNEL_PAUSED)
|
||||
{
|
||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||
//SDL_ResumeAudioStreamDevice(channels[channel].stream);
|
||||
// SDL_ResumeAudioStreamDevice(channels[channel].stream);
|
||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||
}
|
||||
}
|
||||
@@ -412,12 +453,15 @@ void JA_ResumeChannel(const int channel)
|
||||
|
||||
void JA_StopChannel(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return;
|
||||
if (!JA_soundEnabled)
|
||||
return;
|
||||
|
||||
if (channel == -1)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream);
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
{
|
||||
if (channels[i].state != JA_CHANNEL_FREE)
|
||||
SDL_DestroyAudioStream(channels[i].stream);
|
||||
channels[i].stream = nullptr;
|
||||
channels[i].state = JA_CHANNEL_FREE;
|
||||
channels[i].pos = 0;
|
||||
@@ -426,7 +470,8 @@ void JA_StopChannel(const int channel)
|
||||
}
|
||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
{
|
||||
if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream);
|
||||
if (channels[channel].state != JA_CHANNEL_FREE)
|
||||
SDL_DestroyAudioStream(channels[channel].stream);
|
||||
channels[channel].stream = nullptr;
|
||||
channels[channel].state = JA_CHANNEL_FREE;
|
||||
channels[channel].pos = 0;
|
||||
@@ -436,23 +481,27 @@ void JA_StopChannel(const int channel)
|
||||
|
||||
JA_Channel_state JA_GetChannelState(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
|
||||
if (!JA_soundEnabled)
|
||||
return JA_SOUND_DISABLED;
|
||||
|
||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
|
||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
return JA_CHANNEL_INVALID;
|
||||
|
||||
return channels[channel].state;
|
||||
}
|
||||
|
||||
float JA_SetSoundVolume(float volume, const int group)
|
||||
{
|
||||
const float v = SDL_clamp( volume, 0.0f, 1.0f );
|
||||
for (int i = 0; i < JA_MAX_GROUPS; ++i) {
|
||||
if (group==-1 || group==i) JA_soundVolume[i]=v;
|
||||
const float v = SDL_clamp(volume, 0.0f, 1.0f);
|
||||
for (int i = 0; i < JA_MAX_GROUPS; ++i)
|
||||
{
|
||||
if (group == -1 || group == i)
|
||||
JA_soundVolume[i] = v;
|
||||
}
|
||||
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
if ( ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED)) &&
|
||||
((group==-1) || (channels[i].group==group)) )
|
||||
if (((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED)) &&
|
||||
((group == -1) || (channels[i].group == group)))
|
||||
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume[i]);
|
||||
|
||||
return v;
|
||||
@@ -462,7 +511,8 @@ void JA_EnableSound(const bool value)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
{
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i);
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING)
|
||||
JA_StopChannel(i);
|
||||
}
|
||||
JA_soundEnabled = value;
|
||||
}
|
||||
|
||||
34
source/external/jail_audio.h
vendored
34
source/external/jail_audio.h
vendored
@@ -1,8 +1,22 @@
|
||||
#pragma once
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
|
||||
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
|
||||
enum JA_Channel_state
|
||||
{
|
||||
JA_CHANNEL_INVALID,
|
||||
JA_CHANNEL_FREE,
|
||||
JA_CHANNEL_PLAYING,
|
||||
JA_CHANNEL_PAUSED,
|
||||
JA_SOUND_DISABLED
|
||||
};
|
||||
enum JA_Music_state
|
||||
{
|
||||
JA_MUSIC_INVALID,
|
||||
JA_MUSIC_PLAYING,
|
||||
JA_MUSIC_PAUSED,
|
||||
JA_MUSIC_STOPPED,
|
||||
JA_MUSIC_DISABLED
|
||||
};
|
||||
|
||||
struct JA_Sound_t;
|
||||
struct JA_Music_t;
|
||||
@@ -10,8 +24,8 @@ struct JA_Music_t;
|
||||
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels);
|
||||
void JA_Quit();
|
||||
|
||||
JA_Music_t *JA_LoadMusic(const char* filename);
|
||||
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length);
|
||||
JA_Music_t *JA_LoadMusic(const char *filename);
|
||||
JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length);
|
||||
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
|
||||
char *JA_GetMusicFilename(JA_Music_t *music = nullptr);
|
||||
void JA_PauseMusic();
|
||||
@@ -25,17 +39,17 @@ void JA_SetMusicPosition(float value);
|
||||
float JA_GetMusicPosition();
|
||||
void JA_EnableMusic(const bool value);
|
||||
|
||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
|
||||
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
|
||||
JA_Sound_t *JA_LoadSound(const char* filename);
|
||||
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0, const int group=0);
|
||||
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0, const int group=0);
|
||||
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length);
|
||||
JA_Sound_t *JA_LoadSound(Uint8 *buffer, Uint32 length);
|
||||
JA_Sound_t *JA_LoadSound(const char *filename);
|
||||
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0, const int group = 0);
|
||||
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0, const int group = 0);
|
||||
void JA_PauseChannel(const int channel);
|
||||
void JA_ResumeChannel(const int channel);
|
||||
void JA_StopChannel(const int channel);
|
||||
JA_Channel_state JA_GetChannelState(const int channel);
|
||||
void JA_DeleteSound(JA_Sound_t *sound);
|
||||
float JA_SetSoundVolume(float volume, const int group=0);
|
||||
float JA_SetSoundVolume(float volume, const int group = 0);
|
||||
void JA_EnableSound(const bool value);
|
||||
|
||||
float JA_SetVolume(float volume);
|
||||
|
||||
58
source/external/jail_shader.cpp
vendored
58
source/external/jail_shader.cpp
vendored
@@ -1,9 +1,9 @@
|
||||
#include "jail_shader.h"
|
||||
#include <SDL3/SDL_log.h> // Para SDL_LogCategory, SDL_LogError, SDL_LogWarn
|
||||
#include <SDL3/SDL_rect.h> // Para SDL_FPoint, SDL_Point
|
||||
#include <cstring> // Para strncmp
|
||||
#include <stdexcept> // Para runtime_error
|
||||
#include <vector> // Para vector
|
||||
#include <SDL3/SDL.h> // Para SDL_LogCategory, SDL_LogError, SDL_LogWarn
|
||||
#include <SDL3/SDL.h> // Para SDL_FPoint, SDL_Point
|
||||
#include <cstring> // Para strncmp
|
||||
#include <stdexcept> // Para runtime_error
|
||||
#include <vector> // Para vector
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include "CoreFoundation/CoreFoundation.h" // Para Core Foundation en macOS
|
||||
@@ -75,13 +75,13 @@ namespace shader
|
||||
#endif
|
||||
|
||||
// Función para verificar errores de OpenGL
|
||||
void checkGLError(const char* operation)
|
||||
void checkGLError(const char *operation)
|
||||
{
|
||||
GLenum error = glGetError();
|
||||
if (error != GL_NO_ERROR)
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Error OpenGL en %s: 0x%x", operation, error);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Error OpenGL en %s: 0x%x", operation, error);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -160,7 +160,7 @@ namespace shader
|
||||
checkGLError("glAttachShader vertex");
|
||||
glAttachShader(program_id, fragment_shader_id);
|
||||
checkGLError("glAttachShader fragment");
|
||||
|
||||
|
||||
glLinkProgram(program_id);
|
||||
checkGLError("glLinkProgram");
|
||||
|
||||
@@ -218,34 +218,38 @@ namespace shader
|
||||
}
|
||||
|
||||
// Función para obtener el ID de textura OpenGL desde SDL3
|
||||
GLuint getTextureID(SDL_Texture* texture)
|
||||
GLuint getTextureID(SDL_Texture *texture)
|
||||
{
|
||||
if (!texture) return DEFAULT_TEXTURE_ID;
|
||||
|
||||
if (!texture)
|
||||
return DEFAULT_TEXTURE_ID;
|
||||
|
||||
// Intentar obtener el ID de textura OpenGL desde las propiedades de SDL3
|
||||
SDL_PropertiesID props = SDL_GetTextureProperties(texture);
|
||||
GLuint textureId = 0;
|
||||
|
||||
|
||||
// Intentar diferentes nombres de propiedades según la versión de SDL3
|
||||
textureId = (GLuint)(uintptr_t)SDL_GetPointerProperty(props, "SDL.texture.opengl.texture", nullptr);
|
||||
|
||||
|
||||
// Si la primera no funciona, intentar con el nombre alternativo
|
||||
if (textureId == 0) {
|
||||
if (textureId == 0)
|
||||
{
|
||||
textureId = (GLuint)(uintptr_t)SDL_GetPointerProperty(props, "texture.opengl.texture", nullptr);
|
||||
}
|
||||
|
||||
|
||||
// Si aún no funciona, intentar obtener como número
|
||||
if (textureId == 0) {
|
||||
if (textureId == 0)
|
||||
{
|
||||
textureId = (GLuint)SDL_GetNumberProperty(props, "SDL.texture.opengl.texture", DEFAULT_TEXTURE_ID);
|
||||
}
|
||||
|
||||
|
||||
// Si ninguna funciona, usar el método manual de bindeo de textura
|
||||
if (textureId == 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No se pudo obtener el ID de textura OpenGL, usando ID por defecto (%d)", DEFAULT_TEXTURE_ID);
|
||||
if (textureId == 0)
|
||||
{
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No se pudo obtener el ID de textura OpenGL, usando ID por defecto (%d)", DEFAULT_TEXTURE_ID);
|
||||
textureId = DEFAULT_TEXTURE_ID;
|
||||
}
|
||||
|
||||
|
||||
return textureId;
|
||||
}
|
||||
|
||||
@@ -254,7 +258,7 @@ namespace shader
|
||||
shader::win = window;
|
||||
shader::renderer = SDL_GetRenderer(window);
|
||||
shader::backBuffer = back_buffer_texture;
|
||||
|
||||
|
||||
if (!shader::renderer)
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: No se pudo obtener el renderer de la ventana.");
|
||||
@@ -297,7 +301,7 @@ namespace shader
|
||||
usingOpenGL = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
usingOpenGL = true;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Shader system initialized successfully.");
|
||||
return true;
|
||||
@@ -315,10 +319,10 @@ namespace shader
|
||||
// Guardar estados de OpenGL
|
||||
GLint oldProgramId;
|
||||
glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgramId);
|
||||
|
||||
|
||||
GLint oldViewport[4];
|
||||
glGetIntegerv(GL_VIEWPORT, oldViewport);
|
||||
|
||||
|
||||
GLboolean wasTextureEnabled = glIsEnabled(GL_TEXTURE_2D);
|
||||
GLint oldTextureId;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTextureId);
|
||||
@@ -435,7 +439,7 @@ namespace shader
|
||||
programId = INVALID_PROGRAM_ID;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Programa de shaders liberado.");
|
||||
}
|
||||
|
||||
|
||||
// Reinicializar variables
|
||||
win = nullptr;
|
||||
renderer = nullptr;
|
||||
|
||||
4
source/external/jail_shader.h
vendored
4
source/external/jail_shader.h
vendored
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL3/SDL_render.h> // Para SDL_Texture
|
||||
#include <SDL3/SDL_video.h> // Para SDL_Window
|
||||
#include <SDL3/SDL.h> // Para SDL_Texture
|
||||
#include <SDL3/SDL.h> // Para SDL_Window
|
||||
#include <string>
|
||||
|
||||
namespace shader
|
||||
|
||||
4389
source/external/stb_vorbis.h
vendored
4389
source/external/stb_vorbis.h
vendored
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user