treballant en arreglas els includes de SDL3
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@@ -1,16 +1,16 @@
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#define _USE_MATH_DEFINES
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#include "utils.h"
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#include <SDL3/SDL_iostream.h> // Para SDL_CloseIO, SDL_IOFromFile, SDL_ReadIO
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#include <SDL3/SDL_log.h> // Para SDL_LogCategory, SDL_LogError, SDL_Lo...
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#include <stddef.h> // Para size_t
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#include <algorithm> // Para min, clamp, find_if_not, find, transform
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#include <cctype> // Para tolower, isspace
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#include <cmath> // Para pow, sin, M_PI, cos
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#include <compare> // Para operator<
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#include <filesystem> // Para path
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#include <stdexcept> // Para runtime_error
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#include <string> // Para basic_string, string, operator==, ope...
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#include "lang.h" // Para getText
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#include <SDL3/SDL.h> // Para SDL_CloseIO, SDL_IOFromFile, SDL_ReadIO
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#include <SDL3/SDL.h> // Para SDL_LogCategory, SDL_LogError, SDL_Lo...
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#include <stddef.h> // Para size_t
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#include <algorithm> // Para min, clamp, find_if_not, find, transform
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#include <cctype> // Para tolower, isspace
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#include <cmath> // Para pow, sin, M_PI, cos
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#include <compare> // Para operator<
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#include <filesystem> // Para path
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#include <stdexcept> // Para runtime_error
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#include <string> // Para basic_string, string, operator==, ope...
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#include "lang.h" // Para getText
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// Variables
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Overrides overrides = Overrides();
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@@ -481,7 +481,7 @@ ColorCycle generateMirroredCycle(Color base, ColorCycleStyle style)
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for (size_t i = 0; i < COLOR_CYCLE_SIZE; ++i)
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{
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float t = static_cast<float>(i) / (COLOR_CYCLE_SIZE - 1); // 0 → 1
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float t = static_cast<float>(i) / (COLOR_CYCLE_SIZE - 1); // 0 → 1
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float hueShift = 0.0f;
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float satShift = 0.0f;
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float valShift = 0.0f;
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@@ -520,8 +520,7 @@ ColorCycle generateMirroredCycle(Color base, ColorCycleStyle style)
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HSV adjusted = {
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fmodf(baseHSV.h + hueShift + 360.0f, 360.0f),
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fminf(1.0f, fmaxf(0.0f, baseHSV.s + satShift)),
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fminf(1.0f, fmaxf(0.0f, baseHSV.v + valShift))
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};
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fminf(1.0f, fmaxf(0.0f, baseHSV.v + valShift))};
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Color c = hsvToRgb(adjusted);
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result[i] = c;
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