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@@ -1,15 +1,16 @@
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#pragma once
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#include <SDL3/SDL.h> // Para SDL_Scancode, SDL_GamepadButton, SDL_JoystickID, SDL_CloseGamepad, SDL_Gamepad, SDL_GetGamepadJoystick, SDL_GetGamepadName, SDL_GetGamepadPath, SDL_GetJoystickID, Uint8, SDL_Event, Sint16
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#include <SDL3/SDL.h> // Para SDL_Scancode, SDL_GamepadButton, SDL_JoystickID, SDL_CloseGamepad, SDL_Gamepad, SDL_GetGamepadJoystick, SDL_GetGamepadName, SDL_GetGamepadPath, SDL_GetJoystickID, Sint16, Uint8, SDL_Event
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#include <array> // Para array
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#include <memory> // Para shared_ptr, allocator
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#include <string> // Para string
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#include <memory> // Para shared_ptr
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#include <string> // Para string, basic_string
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#include <unordered_map> // Para unordered_map
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#include <utility> // Para pair
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#include <vector> // Para vector
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#include "gamepad_config_manager.hpp" // Para GamepadConfig (ptr only), GamepadConfigs
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#include "input_types.hpp" // Para InputAction
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#include "gamepad_config_manager.hpp" // for GamepadConfig (ptr only), GamepadConfigs
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#include "input_types.hpp" // for InputAction
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// --- Clase Input: gestiona la entrada de teclado y mandos (singleton) ---
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class Input {
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