linter
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#include "text.hpp"
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#include <SDL3/SDL.h> // Para Uint8, SDL_GetRenderTarget, SDL_RenderClear, SDL_SetRenderDrawColor, SDL_SetRenderTarget, SDL_FRect, SDL_BLENDMODE_BLEND, SDL_PixelFormat, SDL_TextureAccess
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#include <SDL3/SDL.h> // Para SDL_FRect, Uint8, SDL_GetRenderTarget, SDL_RenderClear, SDL_SetRenderDrawColor, SDL_SetRenderTarget, SDL_BLENDMODE_BLEND, SDL_PixelFormat, SDL_TextureAccess, SDL_GetTextureAlphaMod
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#include <fstream> // Para basic_ifstream, basic_istream, basic_ostream, operator<<, endl, ifstream
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#include <fstream> // Para basic_ifstream, basic_istream, basic_ostream, operator<<, istream, ifstream, istringstream
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#include <iostream> // Para cerr
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#include <sstream> // Para istringstream
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#include <sstream> // Para basic_istringstream
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#include <stdexcept> // Para runtime_error
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#include <string_view> // Para string_view
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#include <vector> // Para vector
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#include "color.hpp" // Para Color
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#include "resource_helper.hpp" // Para ResourceHelper
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#include "resource_helper.hpp" // Para loadFile
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#include "screen.hpp" // Para Screen
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#include "sprite.hpp" // Para Sprite
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#include "texture.hpp" // Para Texture
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#include "utils.hpp" // Para getFileName, printWithDots
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#include "ui/logger.hpp"
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#include "ui/logger.hpp" // Para dots
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#include "utils.hpp" // Para getFileName
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// Constructor
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Text::Text(const std::shared_ptr<Texture>& texture, const std::string& text_file) {
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