Ja es pot "enner llour neim". Falta decidir quin de tots els dissenys m'agrada mes

This commit is contained in:
2024-09-29 22:25:31 +02:00
parent edc45b6cec
commit 2d5859b1c4
9 changed files with 327 additions and 99 deletions

View File

@@ -1,13 +1,13 @@
#include "scoreboard.h"
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
#include <math.h> // for roundf
#include "asset.h" // for Asset
#include "lang.h" // for getText
#include "sprite.h" // for Sprite
#include "text.h" // for Text
#include "texture.h" // for Texture
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
#include <math.h> // for roundf
#include "asset.h" // for Asset
#include "lang.h" // for getText
#include "sprite.h" // for Sprite
#include "text.h" // for Text
#include "texture.h" // for Texture
// Constructor
Scoreboard::Scoreboard(SDL_Renderer *renderer)
@@ -23,9 +23,11 @@ Scoreboard::Scoreboard(SDL_Renderer *renderer)
// Inicializa variables
stage = 1;
for (int i = 0; i< SCOREBOARD_MAX_PANELS; ++i)
for (int i = 0; i < SCOREBOARD_MAX_PANELS; ++i)
{
name[i] = "";
recordName[i] = "";
selectorPos[i] = 0;
score[i] = 0;
mult[i] = 0;
continueCounter[i] = 0;
@@ -149,6 +151,18 @@ void Scoreboard::setName(int panel, std::string name)
this->name[panel] = name;
}
// Establece el valor de la variable
void Scoreboard::setRecordName(int panel, std::string recordName)
{
this->recordName[panel] = recordName;
}
// Establece el valor de la variable
void Scoreboard::setSelectorPos(int panel, int pos)
{
selectorPos[panel] = pos;
}
// Establece el valor de la variable
void Scoreboard::setScore(int panel, int score)
{
@@ -274,7 +288,7 @@ void Scoreboard::fillPanelTextures()
// HI-SCORE
textScoreBoard->writeCentered(slot4_3.x, slot4_3.y, lang::getText(56));
textScoreBoard->writeCentered(slot4_4.x, slot4_4.y, hiScoreName + " - " +updateScoreText(hiScore));
textScoreBoard->writeCentered(slot4_4.x, slot4_4.y, hiScoreName + " - " + updateScoreText(hiScore));
break;
case SCOREBOARD_MODE_CONTINUE:
@@ -288,8 +302,36 @@ void Scoreboard::fillPanelTextures()
break;
case SCOREBOARD_MODE_ENTER_NAME:
textScoreBoard->writeCentered(slot4_1.x, slot4_1.y, "ENTER NAME");
{
// SCORE
textScoreBoard->writeCentered(slot4_1.x, slot4_1.y, name[i]);
textScoreBoard->writeCentered(slot4_2.x, slot4_2.y, updateScoreText(score[i]));
// ENTER NAME
textScoreBoard->writeCentered(slot4_3.x, slot4_3.y, lang::getText(106));
//color_t selectorColor = lightenColor(color, 36);
color_t textColor = {0xFB, 0xF2, 0x36};
SDL_Rect rect = {enterNamePos.x, enterNamePos.y, 8, 8};
for (int j = 0; j < (int)recordName[i].size(); ++j)
{
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 255);
SDL_RenderDrawLine(renderer, rect.x + 1, rect.y + rect.h + 1, rect.x + rect.w - 2, rect.y + rect.h + 1);
if (j == selectorPos[i])
{
// SDL_SetRenderDrawColor(renderer, selectorColor.r, selectorColor.g, selectorColor.b, 255);
// SDL_RenderFillRect(renderer, &rect);
SDL_SetRenderDrawColor(renderer, textColor.r, textColor.g, textColor.b, 255);
SDL_RenderDrawLine(renderer, rect.x + 1, rect.y + rect.h + 1, rect.x + rect.w - 2, rect.y + rect.h + 1);
textScoreBoard->writeColored(rect.x + 1, rect.y + 1, recordName[i].substr(j, 1), textColor);
}
else
{
textScoreBoard->write(rect.x + 1, rect.y + 1, recordName[i].substr(j, 1));
}
rect.x += 8;
}
break;
}
default:
break;
@@ -359,6 +401,11 @@ void Scoreboard::recalculateAnchors()
slot4_3 = {col, row3};
slot4_4 = {col, row4};
// Primer cuadrado para poner el nombre de record
const int enterNameLenght = 8 * 8;
enterNamePos.x = (panelWidth - enterNameLenght) / 2;
enterNamePos.y = row4 - 1;
// Recoloca los sprites
if (powerMeterSprite)
{