migrant a SDL3

This commit is contained in:
2025-03-27 09:43:19 +01:00
parent d2286905dc
commit 2edb978a28
67 changed files with 234 additions and 283 deletions

View File

@@ -1,17 +1,17 @@
#include "player.h"
#include <SDL3/SDL_render.h> // Para SDL_FLIP_HORIZONTAL, SDL_FLIP_NONE, SDL...
#include <SDL3/SDL_timer.h> // Para SDL_GetTicks
#include <stdlib.h> // Para rand
#include <algorithm> // Para clamp, max, min
#include "animated_sprite.h" // Para AnimatedSprite
#include "input.h" // Para InputAction
#include "param.h" // Para Param, ParamGame, param
#include "scoreboard.h" // Para Scoreboard, ScoreboardMode
#include "texture.h" // Para Texture
#include "resource.h"
#include "jail_audio.h"
#include "stage.h"
#include <array>
#include <SDL3/SDL_surface.h> // Para SDL_FlipMode
#include <SDL3/SDL_timer.h> // Para SDL_GetTicks
#include <stdlib.h> // Para rand
#include <algorithm> // Para clamp, max, min
#include <array> // Para array
#include "animated_sprite.h" // Para AnimatedSprite
#include "input.h" // Para InputAction
#include "jail_audio.h" // Para JA_PlaySound
#include "param.h" // Para Param, ParamGame, param
#include "resource.h" // Para Resource
#include "scoreboard.h" // Para Scoreboard, ScoreboardMode
#include "stage.h" // Para power_can_be_added
#include "texture.h" // Para Texture
// Constructor
Player::Player(int id, float x, int y, bool demo, SDL_FRect &play_area, std::vector<std::shared_ptr<Texture>> texture, const std::vector<std::vector<std::string>> &animations)