primera implementacio de postfx

This commit is contained in:
2026-03-23 13:18:36 +01:00
parent 99cc803f21
commit 2f3161d701
23 changed files with 13306 additions and 771 deletions

View File

@@ -24,6 +24,16 @@ namespace Options {
GamepadManager gamepad_manager; // Opciones de mando para cada jugador
Keyboard keyboard; // Opciones para el teclado
PendingChanges pending_changes; // Opciones que se aplican al cerrar
std::vector<PostFXPreset> postfx_presets = { // Lista de presets de PostFX
{"CRT", 0.6F, 0.7F, 0.15F, 0.5F, 0.5F, 0.0F, 0.0F, 0.0F},
{"NTSC", 0.4F, 0.5F, 0.2F, 0.3F, 0.3F, 0.0F, 0.6F, 0.0F},
{"CURVED", 0.5F, 0.6F, 0.1F, 0.4F, 0.4F, 0.8F, 0.0F, 0.0F},
{"SCANLINES", 0.0F, 0.8F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F},
{"SUBTLE", 0.3F, 0.4F, 0.05F, 0.0F, 0.2F, 0.0F, 0.0F, 0.0F},
{"CRT LIVE", 0.5F, 0.6F, 0.3F, 0.3F, 0.4F, 0.3F, 0.4F, 0.8F},
};
int current_postfx_preset = 0; // Índice del preset PostFX activo
std::string postfx_file_path; // Ruta al fichero de presets PostFX
// Establece el fichero de configuración
void setConfigFile(const std::string& file_path) { settings.config_file = file_path; }
@@ -31,6 +41,166 @@ namespace Options {
// Establece el fichero de configuración de mandos
void setControllersFile(const std::string& file_path) { settings.controllers_file = file_path; }
// Establece la ruta del fichero de PostFX
void setPostFXFile(const std::string& path) { postfx_file_path = path; }
// Helper: extrae un campo float de un nodo YAML si existe, ignorando errores de conversión
static void parseFloatField(const fkyaml::node& node, const std::string& key, float& target) {
if (node.contains(key)) {
try {
target = node[key].get_value<float>();
} catch (...) {}
}
}
// Carga los presets de PostFX desde el fichero
auto loadPostFXFromFile() -> bool {
postfx_presets.clear();
std::ifstream file(postfx_file_path);
if (!file.good()) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "PostFX file not found, creating default: %s", postfx_file_path.c_str());
return savePostFXToFile();
}
std::string content((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
file.close();
try {
auto yaml = fkyaml::node::deserialize(content);
if (yaml.contains("presets")) {
const auto& presets = yaml["presets"];
for (const auto& p : presets) {
PostFXPreset preset;
if (p.contains("name")) {
preset.name = p["name"].get_value<std::string>();
}
parseFloatField(p, "vignette", preset.vignette);
parseFloatField(p, "scanlines", preset.scanlines);
parseFloatField(p, "chroma", preset.chroma);
parseFloatField(p, "mask", preset.mask);
parseFloatField(p, "gamma", preset.gamma);
parseFloatField(p, "curvature", preset.curvature);
parseFloatField(p, "bleeding", preset.bleeding);
parseFloatField(p, "flicker", preset.flicker);
postfx_presets.push_back(preset);
}
}
if (!postfx_presets.empty()) {
current_postfx_preset = std::clamp(
current_postfx_preset, 0,
static_cast<int>(postfx_presets.size()) - 1);
} else {
current_postfx_preset = 0;
}
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "PostFX file loaded: %zu preset(s)", postfx_presets.size());
return true;
} catch (const fkyaml::exception& e) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Error parsing PostFX YAML: %s. Recreating defaults.", e.what());
return savePostFXToFile();
}
}
// Guarda los presets de PostFX por defecto al fichero
auto savePostFXToFile() -> bool {
if (postfx_file_path.empty()) {
return false;
}
std::ofstream file(postfx_file_path);
if (!file.is_open()) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: %s can't be opened for writing", postfx_file_path.c_str());
return false;
}
file << "# Coffee Crisis Arcade Edition - PostFX Presets\n";
file << "# Each preset defines the intensity of post-processing effects (0.0 to 1.0).\n";
file << "# vignette: screen darkening at the edges\n";
file << "# scanlines: horizontal scanline effect\n";
file << "# chroma: chromatic aberration (RGB color fringing)\n";
file << "# mask: phosphor dot mask (RGB subpixel pattern)\n";
file << "# gamma: gamma correction input 2.4 / output 2.2\n";
file << "# curvature: CRT barrel distortion\n";
file << "# bleeding: NTSC horizontal colour bleeding\n";
file << "# flicker: phosphor CRT flicker ~50 Hz (0.0 = off, 1.0 = max)\n";
file << "\n";
file << "presets:\n";
file << " - name: \"CRT\"\n";
file << " vignette: 0.6\n";
file << " scanlines: 0.7\n";
file << " chroma: 0.15\n";
file << " mask: 0.5\n";
file << " gamma: 0.5\n";
file << " curvature: 0.0\n";
file << " bleeding: 0.0\n";
file << " flicker: 0.0\n";
file << " - name: \"NTSC\"\n";
file << " vignette: 0.4\n";
file << " scanlines: 0.5\n";
file << " chroma: 0.2\n";
file << " mask: 0.3\n";
file << " gamma: 0.3\n";
file << " curvature: 0.0\n";
file << " bleeding: 0.6\n";
file << " flicker: 0.0\n";
file << " - name: \"CURVED\"\n";
file << " vignette: 0.5\n";
file << " scanlines: 0.6\n";
file << " chroma: 0.1\n";
file << " mask: 0.4\n";
file << " gamma: 0.4\n";
file << " curvature: 0.8\n";
file << " bleeding: 0.0\n";
file << " flicker: 0.0\n";
file << " - name: \"SCANLINES\"\n";
file << " vignette: 0.0\n";
file << " scanlines: 0.8\n";
file << " chroma: 0.0\n";
file << " mask: 0.0\n";
file << " gamma: 0.0\n";
file << " curvature: 0.0\n";
file << " bleeding: 0.0\n";
file << " flicker: 0.0\n";
file << " - name: \"SUBTLE\"\n";
file << " vignette: 0.3\n";
file << " scanlines: 0.4\n";
file << " chroma: 0.05\n";
file << " mask: 0.0\n";
file << " gamma: 0.2\n";
file << " curvature: 0.0\n";
file << " bleeding: 0.0\n";
file << " flicker: 0.0\n";
file << " - name: \"CRT LIVE\"\n";
file << " vignette: 0.5\n";
file << " scanlines: 0.6\n";
file << " chroma: 0.3\n";
file << " mask: 0.3\n";
file << " gamma: 0.4\n";
file << " curvature: 0.3\n";
file << " bleeding: 0.4\n";
file << " flicker: 0.8\n";
file.close();
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "PostFX file created with defaults: %s", postfx_file_path.c_str());
// Cargar los presets recién escritos
postfx_presets.clear();
postfx_presets.push_back({"CRT", 0.6F, 0.7F, 0.15F, 0.5F, 0.5F, 0.0F, 0.0F, 0.0F});
postfx_presets.push_back({"NTSC", 0.4F, 0.5F, 0.2F, 0.3F, 0.3F, 0.0F, 0.6F, 0.0F});
postfx_presets.push_back({"CURVED", 0.5F, 0.6F, 0.1F, 0.4F, 0.4F, 0.8F, 0.0F, 0.0F});
postfx_presets.push_back({"SCANLINES", 0.0F, 0.8F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F});
postfx_presets.push_back({"SUBTLE", 0.3F, 0.4F, 0.05F, 0.0F, 0.2F, 0.0F, 0.0F, 0.0F});
postfx_presets.push_back({"CRT LIVE", 0.5F, 0.6F, 0.3F, 0.3F, 0.4F, 0.3F, 0.4F, 0.8F});
current_postfx_preset = 0;
return true;
}
// Inicializa las opciones del programa
void init() {
// Dificultades
@@ -78,6 +248,20 @@ namespace Options {
if (vid.contains("shaders")) {
try { video.shaders = vid["shaders"].get_value<bool>(); } catch (...) {}
}
if (vid.contains("postfx")) {
try { video.postfx = vid["postfx"].get_value<bool>(); } catch (...) {}
}
if (vid.contains("supersampling")) {
try { video.supersampling = vid["supersampling"].get_value<bool>(); } catch (...) {}
}
if (vid.contains("postfx_preset")) {
try {
int preset = vid["postfx_preset"].get_value<int>();
if (preset >= 0 && preset < static_cast<int>(postfx_presets.size())) {
current_postfx_preset = preset;
}
} catch (...) {}
}
}
void loadAudioFromYaml(const fkyaml::node& yaml) {
@@ -247,6 +431,9 @@ namespace Options {
file << " vsync: " << boolToString(video.vsync) << "\n";
file << " integer_scale: " << boolToString(video.integer_scale) << "\n";
file << " shaders: " << boolToString(video.shaders) << "\n";
file << " postfx: " << boolToString(video.postfx) << "\n";
file << " supersampling: " << boolToString(video.supersampling) << "\n";
file << " postfx_preset: " << current_postfx_preset << "\n";
file << "\n";
// AUDIO