Els objectes de Text es precarreguen al inici
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@@ -26,7 +26,7 @@ Instructions::Instructions()
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: renderer_(Screen::get()->getRenderer()),
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texture_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height)),
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backbuffer_(SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, param.game.width, param.game.height)),
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text_(std::make_unique<Text>(Resource::get()->getTexture("smb2.gif"), Resource::get()->getTextFile("smb2.txt"))),
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text_(Resource::get()->getText("smb2")),
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tiled_bg_(std::make_unique<TiledBG>((SDL_Rect){0, 0, param.game.width, param.game.height}, TiledBGMode::STATIC)),
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fade_(std::make_unique<Fade>())
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{
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