Els objectes de Text es precarreguen al inici
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@@ -37,7 +37,7 @@ Scoreboard::Scoreboard()
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: renderer_(Screen::get()->getRenderer()),
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game_power_meter_texture_(Resource::get()->getTexture("game_power_meter.png")),
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power_meter_sprite_(std::make_unique<Sprite>(game_power_meter_texture_)),
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text_scoreboard_(std::make_unique<Text>(Resource::get()->getTexture("8bithud.png"), Resource::get()->getTextFile("8bithud.txt")))
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text_scoreboard_(Resource::get()->getText("8bithud"))
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{
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// Inicializa variables
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for (int i = 0; i < SCOREBOARD_MAX_PANELS; ++i)
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