passant linters a vore si trobe variables sense inicialitzar
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@@ -10,38 +10,38 @@ namespace GameDefaults {
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// --- GAME ---
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namespace Game {
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constexpr float WIDTH = 320.0f;
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constexpr float HEIGHT = 256.0f;
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constexpr float ITEM_SIZE = 20.0f;
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constexpr float WIDTH = 320.0F;
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constexpr float HEIGHT = 256.0F;
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constexpr float ITEM_SIZE = 20.0F;
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constexpr int NAME_ENTRY_IDLE_TIME = 10;
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constexpr int NAME_ENTRY_TOTAL_TIME = 60;
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constexpr bool HIT_STOP = false;
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constexpr int HIT_STOP_MS = 500;
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// Play area por defecto
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constexpr float PLAY_AREA_X = 0.0f;
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constexpr float PLAY_AREA_Y = 0.0f;
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constexpr float PLAY_AREA_W = 320.0f;
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constexpr float PLAY_AREA_H = 216.0f;
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constexpr float PLAY_AREA_X = 0.0F;
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constexpr float PLAY_AREA_Y = 0.0F;
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constexpr float PLAY_AREA_W = 320.0F;
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constexpr float PLAY_AREA_H = 216.0F;
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} // namespace Game
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// --- FADE ---
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namespace Fade {
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constexpr const char* COLOR = "1F2B30";
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constexpr float NUM_SQUARES_WIDTH = 160.0f;
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constexpr float NUM_SQUARES_HEIGHT = 128.0f;
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constexpr float NUM_SQUARES_WIDTH = 160.0F;
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constexpr float NUM_SQUARES_HEIGHT = 128.0F;
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constexpr int RANDOM_SQUARES_DELAY = 1;
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constexpr int RANDOM_SQUARES_MULT = 500;
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constexpr int POST_DURATION = 80;
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constexpr float VENETIAN_SIZE = 12.0f;
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constexpr float VENETIAN_SIZE = 12.0F;
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} // namespace Fade
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// --- SCOREBOARD ---
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namespace Scoreboard {
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constexpr float RECT_X = 0.0f;
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constexpr float RECT_Y = 216.0f;
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constexpr float RECT_W = 320.0f;
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constexpr float RECT_H = 40.0f;
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constexpr float RECT_X = 0.0F;
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constexpr float RECT_Y = 216.0F;
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constexpr float RECT_W = 320.0F;
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constexpr float RECT_H = 40.0F;
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constexpr bool SEPARATOR_AUTOCOLOR = true;
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constexpr const char* SEPARATOR_COLOR = "0D1A2B";
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constexpr const char* EASY_COLOR = "4B692F";
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@@ -77,10 +77,10 @@ struct BalloonSettings {
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};
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constexpr std::array<BalloonSettings, 4> SETTINGS = {{
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BalloonSettings(2.75f, 0.09f), // Globo 0
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BalloonSettings(3.70f, 0.10f), // Globo 1
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BalloonSettings(4.70f, 0.10f), // Globo 2
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BalloonSettings(5.45f, 0.10f) // Globo 3
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BalloonSettings(2.75F, 0.09F), // Globo 0
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BalloonSettings(3.70F, 0.10F), // Globo 1
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BalloonSettings(4.70F, 0.10F), // Globo 2
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BalloonSettings(5.45F, 0.10F) // Globo 3
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}};
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constexpr std::array<const char*, 4> COLORS = {
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@@ -111,15 +111,15 @@ constexpr const char* BG_COLOR = "141E32F0"; // Color(20, 30, 50, 240)
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constexpr const char* BORDER_COLOR = "6496C8FF"; // Color(100, 150, 200, 255)
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constexpr const char* TITLE_COLOR = "6496C8FF"; // Color(100, 150, 200, 255)
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constexpr const char* TEXT_COLOR = "DCDCDCFF"; // Color(220, 220, 220, 255)
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constexpr float PADDING = 15.0f;
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constexpr float LINE_SPACING = 5.0f;
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constexpr float TITLE_SEPARATOR_SPACING = 10.0f; // Cambiado a float
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constexpr float MIN_WIDTH = 250.0f;
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constexpr float MIN_HEIGHT = 32.0f; // Cambiado a float
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constexpr float MAX_WIDTH_RATIO = 0.8f; // Nuevo
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constexpr float MAX_HEIGHT_RATIO = 0.8f; // Nuevo
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constexpr float TEXT_SAFETY_MARGIN = 15.0f;
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constexpr float ANIMATION_DURATION = 0.3f;
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constexpr float PADDING = 15.0F;
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constexpr float LINE_SPACING = 5.0F;
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constexpr float TITLE_SEPARATOR_SPACING = 10.0F; // Cambiado a float
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constexpr float MIN_WIDTH = 250.0F;
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constexpr float MIN_HEIGHT = 32.0F; // Cambiado a float
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constexpr float MAX_WIDTH_RATIO = 0.8F; // Nuevo
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constexpr float MAX_HEIGHT_RATIO = 0.8F; // Nuevo
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constexpr float TEXT_SAFETY_MARGIN = 15.0F;
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constexpr float ANIMATION_DURATION = 0.3F;
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} // namespace WindowMessage
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} // namespace ServiceMenu
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@@ -143,8 +143,8 @@ constexpr const char* COLOR = "FFFFFF";
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// --- TABE ---
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namespace Tabe {
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constexpr float MIN_SPAWN_TIME = 2.0f;
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constexpr float MAX_SPAWN_TIME = 3.0f;
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constexpr float MIN_SPAWN_TIME = 2.0F;
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constexpr float MAX_SPAWN_TIME = 3.0F;
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} // namespace Tabe
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// --- PLAYER ---
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