passant linters a vore si trobe variables sense inicialitzar

This commit is contained in:
2025-08-17 00:23:59 +02:00
parent ada5025c65
commit 327987447d
55 changed files with 516 additions and 474 deletions

View File

@@ -20,16 +20,16 @@
namespace SystemUtils {
// Función auxiliar para crear una carpeta individual
Result createSingleFolder(const std::string& path, int permissions) {
struct stat st = {0};
// Verificar si ya existe
if (stat(path.c_str(), &st) == 0) {
return Result::SUCCESS; // Ya existe, no es error por defecto
}
auto createSingleFolder(const std::string& path, int permissions) -> Result {
struct stat st = {0};
// Intentar crear la carpeta
int result;
// Verificar si ya existe
if (stat(path.c_str(), &st) == 0) {
return Result::SUCCESS; // Ya existe, no es error por defecto
}
// Intentar crear la carpeta
int result;
#ifdef _WIN32
result = _mkdir(path.c_str());
#else
@@ -50,63 +50,63 @@ namespace SystemUtils {
}
return Result::SUCCESS;
}
}
// Función auxiliar para crear carpetas padre recursivamente
Result createParentFolders(const std::string& path, int permissions) {
size_t pos = 0;
while ((pos = path.find('/', pos + 1)) != std::string::npos) {
std::string parent = path.substr(0, pos);
if (!parent.empty() && !folderExists(parent)) {
Result result = createSingleFolder(parent, permissions);
if (result != Result::SUCCESS && result != Result::ALREADY_EXISTS) {
return result;
}
auto createParentFolders(const std::string& path, int permissions) -> Result {
size_t pos = 0;
while ((pos = path.find('/', pos + 1)) != std::string::npos) {
std::string parent = path.substr(0, pos);
if (!parent.empty() && !folderExists(parent)) {
Result result = createSingleFolder(parent, permissions);
if (result != Result::SUCCESS && result != Result::ALREADY_EXISTS) {
return result;
}
}
return Result::SUCCESS;
}
Result createApplicationFolder(const std::string& app_name, std::string& out_path) {
FolderConfig config;
return createApplicationFolder(app_name, out_path, config);
return Result::SUCCESS;
}
auto createApplicationFolder(const std::string& app_name, std::string& out_path) -> Result {
FolderConfig config;
return createApplicationFolder(app_name, out_path, config);
}
auto createApplicationFolder(const std::string& app_name, std::string& out_path, const FolderConfig& config) -> Result {
out_path = getApplicationDataPath(app_name);
return createFolder(out_path, config);
}
auto createFolder(const std::string& path) -> Result {
FolderConfig config;
return createFolder(path, config);
}
auto createFolder(const std::string& path, const FolderConfig& config) -> Result {
if (path.empty()) {
return Result::INVALID_PATH;
}
Result createApplicationFolder(const std::string& app_name, std::string& out_path, const FolderConfig& config) {
out_path = getApplicationDataPath(app_name);
return createFolder(out_path, config);
// Verificar si ya existe y si eso es un error
if (folderExists(path) && config.fail_if_exists) {
return Result::ALREADY_EXISTS;
}
Result createFolder(const std::string& path) {
FolderConfig config;
return createFolder(path, config);
}
Result createFolder(const std::string& path, const FolderConfig& config) {
if (path.empty()) {
return Result::INVALID_PATH;
// Crear carpetas padre si es necesario
if (config.create_parents) {
Result parent_result = createParentFolders(path, config.permissions);
if (parent_result != Result::SUCCESS) {
return parent_result;
}
// Verificar si ya existe y si eso es un error
if (folderExists(path) && config.fail_if_exists) {
return Result::ALREADY_EXISTS;
}
// Crear carpetas padre si es necesario
if (config.create_parents) {
Result parent_result = createParentFolders(path, config.permissions);
if (parent_result != Result::SUCCESS) {
return parent_result;
}
}
// Crear la carpeta final
return createSingleFolder(path, config.permissions);
}
std::string getApplicationDataPath(const std::string& app_name) {
// Crear la carpeta final
return createSingleFolder(path, config.permissions);
}
auto getApplicationDataPath(const std::string& app_name) -> std::string {
#ifdef _WIN32
char* appdata = getenv("APPDATA");
if (appdata) {
@@ -127,33 +127,33 @@ namespace SystemUtils {
std::string home = getHomeDirectory();
return home + "/." + app_name;
#endif
}
}
bool folderExists(const std::string& path) {
struct stat st = {0};
return (stat(path.c_str(), &st) == 0 && S_ISDIR(st.st_mode));
}
auto folderExists(const std::string& path) -> bool {
struct stat st = {0};
return (stat(path.c_str(), &st) == 0 && S_ISDIR(st.st_mode));
}
const char* resultToString(Result result) {
switch (result) {
case Result::SUCCESS:
return "Operación exitosa";
case Result::PERMISSION_DENIED:
return "Error: Permisos insuficientes";
case Result::PATH_TOO_LONG:
return "Error: Ruta demasiado larga";
case Result::ALREADY_EXISTS:
return "Error: La carpeta ya existe";
case Result::INVALID_PATH:
return "Error: Ruta inválida";
case Result::UNKNOWN_ERROR:
return "Error desconocido";
default:
return "Error no identificado";
}
auto resultToString(Result result) -> const char* {
switch (result) {
case Result::SUCCESS:
return "Operación exitosa";
case Result::PERMISSION_DENIED:
return "Error: Permisos insuficientes";
case Result::PATH_TOO_LONG:
return "Error: Ruta demasiado larga";
case Result::ALREADY_EXISTS:
return "Error: La carpeta ya existe";
case Result::INVALID_PATH:
return "Error: Ruta inválida";
case Result::UNKNOWN_ERROR:
return "Error desconocido";
default:
return "Error no identificado";
}
}
std::string getHomeDirectory() {
auto getHomeDirectory() -> std::string {
#ifdef _WIN32
char* userprofile = getenv("USERPROFILE");
if (userprofile) {
@@ -162,20 +162,20 @@ namespace SystemUtils {
return "C:/Users/Default";
#else
struct passwd *pw = getpwuid(getuid());
if (pw && pw->pw_dir) {
if ((pw != nullptr) && (pw->pw_dir != nullptr)) {
return std::string(pw->pw_dir);
}
// Fallback
char* home = getenv("HOME");
if (home) {
if (home != nullptr) {
return std::string(home);
}
return "/tmp";
#endif
}
}
std::string getTempDirectory() {
auto getTempDirectory() -> std::string {
#ifdef _WIN32
char* temp = getenv("TEMP");
if (temp) {
@@ -185,6 +185,6 @@ namespace SystemUtils {
#else
return "/tmp";
#endif
}
}
} // namespace SystemUtils