canvi de pc (feina-casa)
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@@ -212,6 +212,15 @@ void Player::move()
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}
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break;
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}
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case PlayerState::CONTINUE_TIME_OUT:
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{
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// Si el cadaver desaparece por el suelo, cambia de estado
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if (player_sprite_->getPosY() > play_area_.h)
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{
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setPlayingState(PlayerState::WAITING);
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}
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break;
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}
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case PlayerState::LEAVING_SCREEN:
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{
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++step_counter_;
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@@ -378,6 +387,7 @@ void Player::setAnimation()
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break;
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}
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case PlayerState::DYING:
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case PlayerState::CONTINUE_TIME_OUT:
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{
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player_sprite_->setCurrentAnimation("dying");
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break;
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@@ -545,6 +555,15 @@ void Player::setPlayingState(PlayerState state)
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(rand() % 2 == 0) ? player_sprite_->setVelX(3.3f) : player_sprite_->setVelX(-3.3f);
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break;
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}
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case PlayerState::CONTINUE_TIME_OUT:
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{
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// Activa la animación de morir
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player_sprite_->setAccelY(0.2f);
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player_sprite_->setVelY(-6.6f);
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player_sprite_->setVelX(0.0f);
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setScoreboardMode(ScoreboardMode::GAME_OVER);
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break;
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}
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case PlayerState::GAME_OVER:
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{
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setScoreboardMode(ScoreboardMode::GAME_OVER);
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