linter: renombrar variables
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@@ -514,10 +514,10 @@ void Background::updateAlphaColorTexture(float delta_time) {
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// 4. Actualiza el valor entero solo si ha cambiado lo suficiente
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// Usamos std::round para un redondeo más natural.
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const auto new_alpha = static_cast<size_t>(std::round(current_alpha_float_));
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const auto NEW_ALPHA = static_cast<size_t>(std::round(current_alpha_float_));
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if (new_alpha != previous_alpha_color_texture_) {
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previous_alpha_color_texture_ = new_alpha;
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if (NEW_ALPHA != previous_alpha_color_texture_) {
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previous_alpha_color_texture_ = NEW_ALPHA;
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// SDL espera un Uint8 (0-255), así que hacemos un cast seguro.
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SDL_SetTextureAlphaMod(color_texture_, static_cast<Uint8>(previous_alpha_color_texture_));
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}
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