linter: renombrar variables
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@@ -514,10 +514,10 @@ void Background::updateAlphaColorTexture(float delta_time) {
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// 4. Actualiza el valor entero solo si ha cambiado lo suficiente
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// Usamos std::round para un redondeo más natural.
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const auto new_alpha = static_cast<size_t>(std::round(current_alpha_float_));
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const auto NEW_ALPHA = static_cast<size_t>(std::round(current_alpha_float_));
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if (new_alpha != previous_alpha_color_texture_) {
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previous_alpha_color_texture_ = new_alpha;
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if (NEW_ALPHA != previous_alpha_color_texture_) {
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previous_alpha_color_texture_ = NEW_ALPHA;
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// SDL espera un Uint8 (0-255), así que hacemos un cast seguro.
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SDL_SetTextureAlphaMod(color_texture_, static_cast<Uint8>(previous_alpha_color_texture_));
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}
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@@ -3,9 +3,9 @@
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#include <SDL3/SDL.h> // Para SDL_FRect
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#include <functional> // Para function
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#include <list> // Para list
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#include <memory> // Para shared_ptr
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#include <vector> // Para vector
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#include <list> // Para list
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#include "bullet.hpp" // for Bullet
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@@ -72,5 +72,5 @@ class BulletManager {
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// --- Métodos internos ---
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void processBulletUpdate(const std::shared_ptr<Bullet>& bullet, float delta_time); // Procesa actualización individual
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auto isBulletOutOfBounds(const std::shared_ptr<Bullet>& bullet) const -> bool; // Verifica si la bala está fuera de límites
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[[nodiscard]] auto isBulletOutOfBounds(const std::shared_ptr<Bullet>& bullet) const -> bool; // Verifica si la bala está fuera de límites
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};
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@@ -24,22 +24,22 @@ ResourceLoader::~ResourceLoader() {
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shutdown();
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}
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auto ResourceLoader::initialize(const std::string& packFile, bool enable_fallback) -> bool {
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auto ResourceLoader::initialize(const std::string& pack_file, bool enable_fallback) -> bool {
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shutdown();
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fallback_to_files_ = enable_fallback;
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pack_path_ = packFile;
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pack_path_ = pack_file;
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if (std::filesystem::exists(packFile)) {
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if (std::filesystem::exists(pack_file)) {
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resource_pack_ = new ResourcePack();
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if (resource_pack_->loadPack(packFile)) {
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std::cout << "Resource pack loaded successfully: " << packFile << '\n';
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if (resource_pack_->loadPack(pack_file)) {
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std::cout << "Resource pack loaded successfully: " << pack_file << '\n';
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std::cout << "Resources available: " << resource_pack_->getResourceCount() << '\n';
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return true;
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}
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delete resource_pack_;
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resource_pack_ = nullptr;
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std::cerr << "Failed to load resource pack: " << packFile << std::endl;
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std::cerr << "Failed to load resource pack: " << pack_file << std::endl;
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}
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if (fallback_to_files_) {
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@@ -47,7 +47,7 @@ auto ResourceLoader::initialize(const std::string& packFile, bool enable_fallbac
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return true;
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}
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std::cerr << "Resource pack not found and fallback disabled: " << packFile << '\n';
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std::cerr << "Resource pack not found and fallback disabled: " << pack_file << '\n';
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return false;
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}
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