corregit: bug en Audio::fadeOutMusic quan la musica no es reproduia en bucle

This commit is contained in:
2025-09-25 21:21:39 +02:00
parent abeaf47f96
commit 35f4bf690c
6 changed files with 118 additions and 26 deletions

View File

@@ -49,13 +49,13 @@ Credits::Credits()
fade_in_->setColor(param.fade.color);
fade_in_->setType(Fade::Type::FULLSCREEN);
fade_in_->setPostDuration(static_cast<int>(50 * (1000.0f / 60.0f))); // 50 frames = ~833ms
fade_in_->setPostDuration(800);
fade_in_->setMode(Fade::Mode::IN);
fade_in_->activate();
fade_out_->setColor(0, 0, 0);
fade_out_->setType(Fade::Type::FULLSCREEN);
fade_out_->setPostDuration(static_cast<int>(400 * (1000.0f / 60.0f))); // 400 frames = ~6667ms
fade_out_->setPostDuration(7000);
updateRedRect();
tiled_bg_->setColor(Color(255, 96, 96));
@@ -487,12 +487,12 @@ void Credits::updateAllFades(float deltaTime) {
updateRedRect();
}
fade_in_->update(); // Fade ya usa tiempo interno
if (fade_in_->hasEnded()) {
fade_in_->update();
if (fade_in_->hasEnded() && Audio::get()->getMusicState() != Audio::MusicState::PLAYING) {
Audio::get()->playMusic("credits.ogg");
}
fade_out_->update(); // Fade ya usa tiempo interno
fade_out_->update();
if (fade_out_->hasEnded()) {
Section::name = Section::Name::HI_SCORE_TABLE;
}