corregit: bug en Audio::fadeOutMusic quan la musica no es reproduia en bucle
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@@ -117,8 +117,11 @@ Game::~Game() {
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auto manager = std::make_unique<ManageHiScoreTable>(Options::settings.hi_score_table);
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manager->saveToFile(Asset::get()->get("score.bin"));
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Section::attract_mode = Section::AttractMode::TITLE_TO_DEMO;
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Audio::get()->stopMusic();
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if (Options::audio.enabled) {
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// Musica
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Audio::get()->stopMusic();
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Audio::get()->setMusicVolume(Options::audio.music.volume);
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// Sonidos
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Audio::get()->stopAllSounds();
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Audio::get()->setSoundVolume(Options::audio.sound.volume, Audio::Group::GAME);
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}
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@@ -1977,6 +1980,12 @@ void Game::handleGameCompletedEvents() {
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// Maneja eventos de game over usando flag para trigger único
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void Game::handleGameOverEvents() {
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static bool game_over_triggered = false;
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// Resetear
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if (game_over_timer_ == 0.0f) {
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game_over_triggered = false;
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}
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if (!game_over_triggered && game_over_timer_ == 0.0f) {
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createMessage({paths_.at(2), paths_.at(3)}, Resource::get()->getTexture("game_text_game_over"));
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Audio::get()->fadeOutMusic(1000);
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