Modificades les tecles de funció
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@@ -182,16 +182,20 @@ void Director::bindInputs()
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Input::get()->bindKey(InputType::SERVICE, SDL_SCANCODE_0);
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Input::get()->bindKey(InputType::EXIT, SDL_SCANCODE_ESCAPE);
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Input::get()->bindKey(InputType::PAUSE, SDL_SCANCODE_P);
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Input::get()->bindKey(InputType::WINDOW_DEC_SIZE, SDL_SCANCODE_F1);
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Input::get()->bindKey(InputType::WINDOW_INC_SIZE, SDL_SCANCODE_F2);
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Input::get()->bindKey(InputType::WINDOW_FULLSCREEN, SDL_SCANCODE_F3);
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Input::get()->bindKey(InputType::VIDEO_SHADERS, SDL_SCANCODE_F4);
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Input::get()->bindKey(InputType::MUTE, SDL_SCANCODE_F5);
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Input::get()->bindKey(InputType::AUTO_FIRE, SDL_SCANCODE_F6);
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Input::get()->bindKey(InputType::CHANGE_LANG, SDL_SCANCODE_F7);
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Input::get()->bindKey(InputType::SHOWINFO, SDL_SCANCODE_F8);
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Input::get()->bindKey(InputType::VIDEO_INTEGER_SCALE, SDL_SCANCODE_F9);
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Input::get()->bindKey(InputType::VIDEO_INTEGER_SCALE, SDL_SCANCODE_F5);
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Input::get()->bindKey(InputType::MUTE, SDL_SCANCODE_F6);
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Input::get()->bindKey(InputType::AUTO_FIRE, SDL_SCANCODE_F7);
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Input::get()->bindKey(InputType::CHANGE_LANG, SDL_SCANCODE_F8);
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Input::get()->bindKey(InputType::RESET, SDL_SCANCODE_F10);
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Input::get()->bindKey(InputType::SHOWINFO, SDL_SCANCODE_F12);
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// Asigna botones a inputs
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const int num_gamepads = Input::get()->getNumControllers();
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