acabat amb SDL_Log
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@@ -36,9 +36,6 @@ Input::Input(const std::string &game_controller_db_path)
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// Inicializa el subsistema SDL_INIT_GAMEPAD
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initSDL();
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// Busca si hay mandos conectados
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discoverGameControllers();
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// Inicializa los vectores
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key_bindings_.resize(static_cast<int>(InputAction::SIZE), KeyBindings());
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controller_bindings_.resize(num_gamepads_, std::vector<ControllerBindings>(static_cast<int>(InputAction::SIZE), ControllerBindings()));
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@@ -244,7 +241,7 @@ bool Input::discoverGameControllers()
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}
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "\n** LOOKING FOR GAME CONTROLLERS");
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, ">> LOOKING FOR GAME CONTROLLERS");
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if (num_joysticks_ != num_gamepads_)
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{
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Joysticks found: %d", num_joysticks_);
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@@ -279,7 +276,7 @@ bool Input::discoverGameControllers()
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SDL_SetGamepadEventsEnabled(true);
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "\n** FINISHED LOOKING FOR GAME CONTROLLERS");
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, ">> FINISHED LOOKING FOR GAME CONTROLLERS");
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return found;
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}
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@@ -440,7 +437,9 @@ void Input::initSDL()
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}
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else
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{
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "SDL_GAMEPAD: Initialization complete.");
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "\n** SDL_GAMEPAD: INITIALIZING");
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discoverGameControllers();
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "** SDL_GAMEPAD: INITIALIZATION COMPLETE\n");
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}
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}
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}
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