Varios arreglos

This commit is contained in:
2024-11-03 20:28:01 +01:00
parent f29eb2f411
commit 371c477d0d
18 changed files with 168 additions and 202 deletions

View File

@@ -1,39 +1,39 @@
#include "game.h"
#include "asset.h" // for Asset
#include "background.h" // for Background
#include "balloon.h" // for Balloon, BALLOON_SCORE, BALLOON_VE...
#include "balloon_formations.h" // for BalloonFormations, BalloonFormatio...
#include "bullet.h" // for Bullet, BulletType, BulletMoveStatus
#include "explosions.h" // for Explosions
#include "fade.h" // for Fade, FadeType
#include "global_inputs.h" // for check
#include "input.h" // for InputType, Input, INPUT_DO_NOT_ALL...
#include "item.h" // for Item, ItemType
#include "jail_audio.h" // for JA_PlaySound, JA_GetMusicState
#include "lang.h" // for getText
#include "manage_hiscore_table.h" // for ManageHiScoreTable, HiScoreEntry
#include "notifier.h" // for Notifier
#include "param.h" // for Param, param, ParamGame, ParamFade
#include "path_sprite.h" // for Path, PathSprite, createPath, Path...
#include "player.h" // for Player, PlayerStatus
#include "resource.h" // for Resource
#include "scoreboard.h" // for Scoreboard, ScoreboardMode, SCOREB...
#include "screen.h" // for Screen
#include "section.h" // for Name, name, Options, options
#include "smart_sprite.h" // for SmartSprite
#include "text.h" // for Text
#include "texture.h" // for Texture
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event, SDL_KEYDOWN
#include <SDL2/SDL_keycode.h> // for SDLK_1, SDLK_2, SDLK_3, SDLK_4
#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
#include <SDL2/SDL_video.h> // for SDL_WINDOWEVENT_FOCUS_GAINED, SDL_...
#include <algorithm> // for find_if, clamp, min, remove_if
#include <functional> // for function
#include <iterator> // for distance, size
#include <numeric> // for accumulate
#include <stdlib.h> // for rand, size_t
#include "asset.h" // Para Asset
#include "background.h" // Para Background
#include "balloon.h" // Para Balloon, BALLOON_SCORE, BALLOON_VE...
#include "balloon_formations.h" // Para BalloonFormations, BalloonFormatio...
#include "bullet.h" // Para Bullet, BulletType, BulletMoveStatus
#include "explosions.h" // Para Explosions
#include "fade.h" // Para Fade, FadeType
#include "global_inputs.h" // Para check
#include "input.h" // Para InputType, Input, INPUT_DO_NOT_ALL...
#include "item.h" // Para Item, ItemType
#include "jail_audio.h" // Para JA_PlaySound, JA_GetMusicState
#include "lang.h" // Para getText
#include "manage_hiscore_table.h" // Para ManageHiScoreTable, HiScoreEntry
#include "notifier.h" // Para Notifier
#include "param.h" // Para Param, param, ParamGame, ParamFade
#include "path_sprite.h" // Para Path, PathSprite, createPath, Path...
#include "player.h" // Para Player, PlayerStatus
#include "resource.h" // Para Resource
#include "scoreboard.h" // Para Scoreboard, ScoreboardMode, SCOREB...
#include "screen.h" // Para Screen
#include "section.h" // Para Name, name, Options, options
#include "smart_sprite.h" // Para SmartSprite
#include "text.h" // Para Text
#include "texture.h" // Para Texture
#include <SDL2/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
#include <SDL2/SDL_events.h> // Para SDL_PollEvent, SDL_Event, SDL_KEYDOWN
#include <SDL2/SDL_keycode.h> // Para SDLK_1, SDLK_2, SDLK_3, SDLK_4
#include <SDL2/SDL_pixels.h> // Para SDL_PIXELFORMAT_RGBA8888
#include <SDL2/SDL_timer.h> // Para SDL_GetTicks
#include <SDL2/SDL_video.h> // Para SDL_WINDOWEVENT_FOCUS_GAINED, SDL_...
#include <algorithm> // Para find_if, clamp, min, remove_if
#include <functional> // Para function
#include <iterator> // Para distance, size
#include <numeric> // Para accumulate
#include <stdlib.h> // Para rand, size_t
struct JA_Sound_t; // lines 36-36