Varios arreglos
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@@ -1,15 +1,15 @@
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#pragma once
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_Texture
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#include <SDL2/SDL_stdinc.h> // for Uint32, Uint8
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#include <memory> // for shared_ptr, unique_ptr
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#include <string> // for string
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#include <vector> // for vector
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#include "balloon.h" // for Balloon
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#include "manage_hiscore_table.h" // for HiScoreEntry
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#include "options.h" // for Options, OptionsGame, options
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#include "player.h" // for Player
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#include "utils.h" // for Demo
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#include <SDL2/SDL_render.h> // Para SDL_Renderer, SDL_Texture
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#include <SDL2/SDL_stdinc.h> // Para Uint32, Uint8
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#include <memory> // Para shared_ptr, unique_ptr
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#include <string> // Para string
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#include <vector> // Para vector
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#include "balloon.h" // Para Balloon
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#include "manage_hiscore_table.h" // Para HiScoreEntry
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#include "options.h" // Para Options, OptionsGame, options
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#include "player.h" // Para Player
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#include "utils.h" // Para Demo
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class Asset; // lines 14-14
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class Background; // lines 15-15
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class BalloonFormations; // lines 16-16
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