fix: coger una segunda máquina de café mientras se tenía ya una no hacía nada
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@@ -2094,7 +2094,7 @@ void Game::checkPlayerItemCollision(Player *player)
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break;
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case ITEM_COFFEE_MACHINE:
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player->setPowerUp(true);
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player->setPowerUp();
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JA_PlaySound(itemPickUpSound);
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coffeeMachineEnabled = false;
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break;
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