Menudo puto lio de renamar coses, a vore si tot va quedant al lloc que els structs i els enums estan revolant i duplicats per tots llocs
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@@ -31,7 +31,7 @@
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#include "options.h" // for options, loadOptionsFile, saveO...
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#include "param.h" // for param, loadParamsFromFile
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#include "screen.h" // for Screen
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#include "section.h" // for name_e, name, options, options_e
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#include "section.h" // for SectionName, name, options, SectionOptions
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#include "title.h" // for Title
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#include "utils.h" // for MusicFile, SoundFile, opt...
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#include <memory>
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@@ -44,12 +44,12 @@
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Director::Director(int argc, char *argv[])
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{
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#ifdef RECORDING
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section::name = section::NAME_GAME;
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section::options = section::OPTIONS_GAME_PLAY_1P;
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section::name = section::Name::GAME;
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section::options = section::Options::GAME_PLAY_1P;
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#elif DEBUG
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section::name = section::NAME_LOGO;
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section::name = section::Name::LOGO;
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#else
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section::name = section::NAME_LOGO;
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section::name = section::Name::LOGO;
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#endif
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// Comprueba los parametros del programa
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@@ -631,7 +631,7 @@ void Director::runTitle()
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// Ejecuta la sección donde se juega al juego
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void Director::runGame()
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{
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const auto playerID = section::options == section::OPTIONS_GAME_PLAY_1P ? 1 : 2;
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const auto playerID = section::options == section::Options::GAME_PLAY_1P ? 1 : 2;
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constexpr auto currentStage = 0;
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auto game = new Game(playerID, currentStage, GAME_MODE_DEMO_OFF, getMusic(musics_, "playing.ogg"));
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game->run();
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@@ -667,39 +667,39 @@ void Director::runDemoGame()
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int Director::run()
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{
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// Bucle principal
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while (section::name != section::NAME_QUIT)
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while (section::name != section::Name::QUIT)
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{
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switch (section::name)
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{
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case section::NAME_INIT:
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section::name = section::NAME_LOGO;
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case section::Name::INIT:
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section::name = section::Name::LOGO;
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break;
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case section::NAME_LOGO:
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case section::Name::LOGO:
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runLogo();
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break;
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case section::NAME_INTRO:
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case section::Name::INTRO:
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runIntro();
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break;
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case section::NAME_TITLE:
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case section::Name::TITLE:
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runTitle();
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break;
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case section::NAME_GAME:
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case section::Name::GAME:
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runGame();
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break;
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case section::NAME_HI_SCORE_TABLE:
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case section::Name::HI_SCORE_TABLE:
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runHiScoreTable();
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break;
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case section::NAME_GAME_DEMO:
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case section::Name::GAME_DEMO:
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runDemoGame();
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break;
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case section::NAME_INSTRUCTIONS:
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case section::Name::INSTRUCTIONS:
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runInstructions();
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break;
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@@ -708,7 +708,7 @@ int Director::run()
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}
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}
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const int returnCode = section::options == section::OPTIONS_QUIT_NORMAL ? 0 : 1;
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const int returnCode = section::options == section::Options::QUIT_NORMAL ? 0 : 1;
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return returnCode;
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}
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