Menudo puto lio de renamar coses, a vore si tot va quedant al lloc que els structs i els enums estan revolant i duplicats per tots llocs

This commit is contained in:
2024-10-11 20:12:50 +02:00
parent a9ca23138d
commit 3a6950f3a4
28 changed files with 445 additions and 454 deletions

View File

@@ -119,7 +119,7 @@ void Fade::update()
if (counter_ % fade_random_squares_delay_ == 0)
{
// Dibuja sobre el backbuffer_
auto *temp = SDL_GetRenderTarget(renderer_);
auto temp = SDL_GetRenderTarget(renderer_);
SDL_SetRenderTarget(renderer_, backbuffer_);
SDL_SetRenderDrawBlendMode(renderer_, SDL_BLENDMODE_NONE);
@@ -154,7 +154,7 @@ void Fade::update()
if (square_.back().h < param.fade.venetian_size)
{
// Dibuja sobre el backbuffer_
auto *temp = SDL_GetRenderTarget(renderer_);
auto temp = SDL_GetRenderTarget(renderer_);
SDL_SetRenderTarget(renderer_, backbuffer_);
SDL_SetRenderDrawColor(renderer_, r_, g_, b_, a_);
@@ -299,9 +299,9 @@ bool Fade::hasEnded() const
}
// Establece el tipo de fade
void Fade::setType(FadeType type_)
void Fade::setType(FadeType type)
{
type_ = type_;
type_ = type;
}
// Establece el modo de fade