Menudo puto lio de renamar coses, a vore si tot va quedant al lloc que els structs i els enums estan revolant i duplicats per tots llocs
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@@ -119,7 +119,7 @@ void Fade::update()
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if (counter_ % fade_random_squares_delay_ == 0)
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{
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// Dibuja sobre el backbuffer_
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auto *temp = SDL_GetRenderTarget(renderer_);
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auto temp = SDL_GetRenderTarget(renderer_);
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SDL_SetRenderTarget(renderer_, backbuffer_);
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SDL_SetRenderDrawBlendMode(renderer_, SDL_BLENDMODE_NONE);
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@@ -154,7 +154,7 @@ void Fade::update()
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if (square_.back().h < param.fade.venetian_size)
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{
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// Dibuja sobre el backbuffer_
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auto *temp = SDL_GetRenderTarget(renderer_);
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auto temp = SDL_GetRenderTarget(renderer_);
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SDL_SetRenderTarget(renderer_, backbuffer_);
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SDL_SetRenderDrawColor(renderer_, r_, g_, b_, a_);
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@@ -299,9 +299,9 @@ bool Fade::hasEnded() const
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}
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// Establece el tipo de fade
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void Fade::setType(FadeType type_)
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void Fade::setType(FadeType type)
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{
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type_ = type_;
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type_ = type;
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}
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// Establece el modo de fade
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