Menudo puto lio de renamar coses, a vore si tot va quedant al lloc que els structs i els enums estan revolant i duplicats per tots llocs
This commit is contained in:
@@ -28,7 +28,7 @@
|
||||
#include "scoreboard.h" // for Scoreboard, scoreboard_modes_e
|
||||
#include "screen.h" // for Screen
|
||||
#include "smart_sprite.h" // for SmartSprite
|
||||
#include "text.h" // for Text, TXT_CENTER
|
||||
#include "text.h" // for Text, TEXT_CENTER
|
||||
#include "texture.h" // for Texture
|
||||
#include "dbgtxt.h"
|
||||
struct JA_Music_t;
|
||||
@@ -197,8 +197,8 @@ void Game::init(int playerID)
|
||||
paused = false;
|
||||
gameCompleted = false;
|
||||
gameCompletedCounter = 0;
|
||||
section::name = section::NAME_GAME;
|
||||
section::options = section::OPTIONS_GAME_PLAY_1P;
|
||||
section::name = section::Name::GAME;
|
||||
section::options = section::Options::GAME_PLAY_1P;
|
||||
currentPower = 0;
|
||||
menaceCurrent = 0;
|
||||
menaceThreshold = 0;
|
||||
@@ -883,7 +883,7 @@ void Game::updateGameOver()
|
||||
|
||||
if (fade->hasEnded())
|
||||
{
|
||||
section::name = section::NAME_HI_SCORE_TABLE;
|
||||
section::name = section::Name::HI_SCORE_TABLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1754,7 +1754,7 @@ void Game::update()
|
||||
// Si ha terminado el fundido, cambia de sección
|
||||
if (fade->hasEnded())
|
||||
{
|
||||
section::name = section::NAME_HI_SCORE_TABLE;
|
||||
section::name = section::Name::HI_SCORE_TABLE;
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1772,7 +1772,7 @@ void Game::update()
|
||||
// Si se ha llenado el vector con datos, sale del programa
|
||||
else
|
||||
{
|
||||
section::name = section::NAME_QUIT;
|
||||
section::name = section::Name::QUIT;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
@@ -2019,7 +2019,7 @@ void Game::checkInput()
|
||||
// Si se pulsa cualquier tecla, se sale del modo demo
|
||||
if (input->checkAnyButtonPressed())
|
||||
{
|
||||
section::name = section::NAME_TITLE;
|
||||
section::name = section::Name::TITLE;
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -2214,7 +2214,7 @@ void Game::renderMessages()
|
||||
{
|
||||
if (timeStoppedCounter > 100 || timeStoppedCounter % 10 > 4)
|
||||
{
|
||||
textNokia2->writeDX(TXT_CENTER, param.game.play_area.center_x, param.game.play_area.first_quarter_y, lang::getText(36) + std::to_string(timeStoppedCounter / 10), -1, no_color, 1, shdw_txt_color);
|
||||
textNokia2->writeDX(TEXT_CENTER, param.game.play_area.center_x, param.game.play_area.first_quarter_y, lang::getText(36) + std::to_string(timeStoppedCounter / 10), -1, no_color, 1, shdw_txt_color);
|
||||
}
|
||||
|
||||
if (timeStoppedCounter > 100)
|
||||
@@ -2250,13 +2250,13 @@ void Game::renderMessages()
|
||||
|
||||
if (!gameCompleted)
|
||||
{ // Escribe el número de fases restantes
|
||||
textNokiaBig2->writeDX(TXT_CENTER, param.game.play_area.center_x, stageBitmapPath[stageBitmapCounter], text, -2, no_color, 2, shdw_txt_color);
|
||||
textNokiaBig2->writeDX(TEXT_CENTER, param.game.play_area.center_x, stageBitmapPath[stageBitmapCounter], text, -2, no_color, 2, shdw_txt_color);
|
||||
}
|
||||
else
|
||||
{ // Escribe el texto de juego completado
|
||||
text = lang::getText(50);
|
||||
textNokiaBig2->writeDX(TXT_CENTER, param.game.play_area.center_x, stageBitmapPath[stageBitmapCounter], text, -2, no_color, 1, shdw_txt_color);
|
||||
textNokia2->writeDX(TXT_CENTER, param.game.play_area.center_x, stageBitmapPath[stageBitmapCounter] + textNokiaBig2->getCharacterSize() + 2, lang::getText(76), -1, no_color, 1, shdw_txt_color);
|
||||
textNokiaBig2->writeDX(TEXT_CENTER, param.game.play_area.center_x, stageBitmapPath[stageBitmapCounter], text, -2, no_color, 1, shdw_txt_color);
|
||||
textNokia2->writeDX(TEXT_CENTER, param.game.play_area.center_x, stageBitmapPath[stageBitmapCounter] + textNokiaBig2->getCharacterSize() + 2, lang::getText(76), -1, no_color, 1, shdw_txt_color);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2299,7 +2299,7 @@ void Game::checkMusicStatus()
|
||||
// Bucle para el juego
|
||||
void Game::run()
|
||||
{
|
||||
while (section::name == section::NAME_GAME)
|
||||
while (section::name == section::Name::GAME)
|
||||
{
|
||||
#ifndef RECORDING
|
||||
checkInput();
|
||||
@@ -2419,8 +2419,8 @@ void Game::updateGameCompleted()
|
||||
|
||||
if (gameCompletedCounter == GAME_COMPLETED_END)
|
||||
{
|
||||
section::name = section::NAME_TITLE;
|
||||
section::options = section::OPTIONS_TITLE_1;
|
||||
section::name = section::Name::TITLE;
|
||||
section::options = section::Options::TITLE_1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2487,7 +2487,7 @@ void Game::checkEvents()
|
||||
// Evento de salida de la aplicación
|
||||
if (event.type == SDL_QUIT)
|
||||
{
|
||||
section::name = section::NAME_QUIT;
|
||||
section::name = section::Name::QUIT;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user