arreglos en namespaces de defaults
This commit is contained in:
197
source/param.hpp
197
source/param.hpp
@@ -12,37 +12,37 @@
|
||||
|
||||
// --- Parámetros del juego ---
|
||||
struct ParamGame {
|
||||
float width = GameDefaults::Game::WIDTH;
|
||||
float height = GameDefaults::Game::HEIGHT;
|
||||
float width = Defaults::Game::WIDTH;
|
||||
float height = Defaults::Game::HEIGHT;
|
||||
Zone play_area{}; // Se inicializa en el constructor de Param
|
||||
Zone game_area{}; // Se inicializa en el constructor de Param
|
||||
int name_entry_idle_time = GameDefaults::Game::NAME_ENTRY_IDLE_TIME;
|
||||
int name_entry_total_time = GameDefaults::Game::NAME_ENTRY_TOTAL_TIME;
|
||||
int name_entry_idle_time = Defaults::Game::NAME_ENTRY_IDLE_TIME;
|
||||
int name_entry_total_time = Defaults::Game::NAME_ENTRY_TOTAL_TIME;
|
||||
Color item_text_outline_color;
|
||||
};
|
||||
|
||||
// --- Parámetros del fade ---
|
||||
struct ParamFade {
|
||||
Color color = Color::fromHex(GameDefaults::Fade::COLOR);
|
||||
float num_squares_width = GameDefaults::Fade::NUM_SQUARES_WIDTH;
|
||||
float num_squares_height = GameDefaults::Fade::NUM_SQUARES_HEIGHT;
|
||||
int random_squares_duration_ms = GameDefaults::Fade::RANDOM_SQUARES_DURATION_MS;
|
||||
int post_duration_ms = GameDefaults::Fade::POST_DURATION_MS;
|
||||
float venetian_size = GameDefaults::Fade::VENETIAN_SIZE;
|
||||
Color color = Color::fromHex(Defaults::Fade::COLOR);
|
||||
float num_squares_width = Defaults::Fade::NUM_SQUARES_WIDTH;
|
||||
float num_squares_height = Defaults::Fade::NUM_SQUARES_HEIGHT;
|
||||
int random_squares_duration_ms = Defaults::Fade::RANDOM_SQUARES_DURATION_MS;
|
||||
int post_duration_ms = Defaults::Fade::POST_DURATION_MS;
|
||||
float venetian_size = Defaults::Fade::VENETIAN_SIZE;
|
||||
};
|
||||
|
||||
// --- Parámetros de la pantalla de título ---
|
||||
struct ParamTitle {
|
||||
int press_start_position = GameDefaults::Title::PRESS_START_POSITION;
|
||||
float title_duration = GameDefaults::Title::DURATION_S;
|
||||
int arcade_edition_position = GameDefaults::Title::ARCADE_EDITION_POSITION;
|
||||
int title_c_c_position = GameDefaults::Title::TITLE_C_C_POSITION;
|
||||
Color bg_color = Color::fromHex(GameDefaults::Title::BG_COLOR);
|
||||
int press_start_position = Defaults::Title::PRESS_START_POSITION;
|
||||
float title_duration = Defaults::Title::DURATION_S;
|
||||
int arcade_edition_position = Defaults::Title::ARCADE_EDITION_POSITION;
|
||||
int title_c_c_position = Defaults::Title::TITLE_C_C_POSITION;
|
||||
Color bg_color = Color::fromHex(Defaults::Title::BG_COLOR);
|
||||
};
|
||||
|
||||
// --- Parámetros del fondo ---
|
||||
struct ParamBackground {
|
||||
Color attenuate_color = Color::fromHex(GameDefaults::Background::ATTENUATE_COLOR);
|
||||
Color attenuate_color = Color::fromHex(Defaults::Background::ATTENUATE_COLOR);
|
||||
};
|
||||
|
||||
// --- Parámetros de los globos ---
|
||||
@@ -57,94 +57,93 @@ struct ParamBalloon {
|
||||
vel(vel_val) {}
|
||||
};
|
||||
|
||||
// Inicialización con los valores por defecto desde GameDefaults
|
||||
std::array<Settings, 4> settings = {{Settings(GameDefaults::Balloon::SETTINGS[0].grav, GameDefaults::Balloon::SETTINGS[0].vel),
|
||||
Settings(GameDefaults::Balloon::SETTINGS[1].grav, GameDefaults::Balloon::SETTINGS[1].vel),
|
||||
Settings(GameDefaults::Balloon::SETTINGS[2].grav, GameDefaults::Balloon::SETTINGS[2].vel),
|
||||
Settings(GameDefaults::Balloon::SETTINGS[3].grav, GameDefaults::Balloon::SETTINGS[3].vel)}};
|
||||
std::array<Settings, 4> settings = {{Settings(Defaults::Balloon::SETTINGS[0].grav, Defaults::Balloon::SETTINGS[0].vel),
|
||||
Settings(Defaults::Balloon::SETTINGS[1].grav, Defaults::Balloon::SETTINGS[1].vel),
|
||||
Settings(Defaults::Balloon::SETTINGS[2].grav, Defaults::Balloon::SETTINGS[2].vel),
|
||||
Settings(Defaults::Balloon::SETTINGS[3].grav, Defaults::Balloon::SETTINGS[3].vel)}};
|
||||
|
||||
std::array<std::string, 4> color = {{GameDefaults::Balloon::COLORS[0],
|
||||
GameDefaults::Balloon::COLORS[1],
|
||||
GameDefaults::Balloon::COLORS[2],
|
||||
GameDefaults::Balloon::COLORS[3]}};
|
||||
std::array<std::string, 4> color = {{Defaults::Balloon::COLORS[0],
|
||||
Defaults::Balloon::COLORS[1],
|
||||
Defaults::Balloon::COLORS[2],
|
||||
Defaults::Balloon::COLORS[3]}};
|
||||
|
||||
bool bouncing_sound = GameDefaults::Balloon::BOUNCING_SOUND;
|
||||
bool bouncing_sound = Defaults::Balloon::BOUNCING_SOUND;
|
||||
};
|
||||
|
||||
// --- Parámetros de las notificaciones ---
|
||||
struct ParamNotification {
|
||||
Notifier::Position pos_h = GameDefaults::Notification::POS_H;
|
||||
Notifier::Position pos_v = GameDefaults::Notification::POS_V;
|
||||
bool sound = GameDefaults::Notification::SOUND;
|
||||
Color color = Color::fromHex(GameDefaults::Notification::COLOR);
|
||||
Notifier::Position pos_h = Defaults::Notification::POS_H;
|
||||
Notifier::Position pos_v = Defaults::Notification::POS_V;
|
||||
bool sound = Defaults::Notification::SOUND;
|
||||
Color color = Color::fromHex(Defaults::Notification::COLOR);
|
||||
};
|
||||
|
||||
// --- Parámetros del marcador ---
|
||||
struct ParamScoreboard {
|
||||
SDL_FRect rect = {
|
||||
.x = GameDefaults::Scoreboard::RECT_X,
|
||||
.y = GameDefaults::Scoreboard::RECT_Y,
|
||||
.w = GameDefaults::Scoreboard::RECT_W,
|
||||
.h = GameDefaults::Scoreboard::RECT_H};
|
||||
bool separator_autocolor = GameDefaults::Scoreboard::SEPARATOR_AUTOCOLOR;
|
||||
Color separator_color = Color::fromHex(GameDefaults::Scoreboard::SEPARATOR_COLOR);
|
||||
Color easy_color = Color::fromHex(GameDefaults::Scoreboard::EASY_COLOR);
|
||||
Color normal_color = Color::fromHex(GameDefaults::Scoreboard::NORMAL_COLOR);
|
||||
Color hard_color = Color::fromHex(GameDefaults::Scoreboard::HARD_COLOR);
|
||||
bool text_autocolor = GameDefaults::Scoreboard::TEXT_AUTOCOLOR;
|
||||
Color text_color1 = Color::fromHex(GameDefaults::Scoreboard::TEXT_COLOR1);
|
||||
Color text_color2 = Color::fromHex(GameDefaults::Scoreboard::TEXT_COLOR2);
|
||||
int skip_countdown_value = GameDefaults::Scoreboard::SKIP_COUNTDOWN_VALUE;
|
||||
.x = Defaults::Scoreboard::RECT_X,
|
||||
.y = Defaults::Scoreboard::RECT_Y,
|
||||
.w = Defaults::Scoreboard::RECT_W,
|
||||
.h = Defaults::Scoreboard::RECT_H};
|
||||
bool separator_autocolor = Defaults::Scoreboard::SEPARATOR_AUTOCOLOR;
|
||||
Color separator_color = Color::fromHex(Defaults::Scoreboard::SEPARATOR_COLOR);
|
||||
Color easy_color = Color::fromHex(Defaults::Scoreboard::EASY_COLOR);
|
||||
Color normal_color = Color::fromHex(Defaults::Scoreboard::NORMAL_COLOR);
|
||||
Color hard_color = Color::fromHex(Defaults::Scoreboard::HARD_COLOR);
|
||||
bool text_autocolor = Defaults::Scoreboard::TEXT_AUTOCOLOR;
|
||||
Color text_color1 = Color::fromHex(Defaults::Scoreboard::TEXT_COLOR1);
|
||||
Color text_color2 = Color::fromHex(Defaults::Scoreboard::TEXT_COLOR2);
|
||||
int skip_countdown_value = Defaults::Scoreboard::SKIP_COUNTDOWN_VALUE;
|
||||
};
|
||||
|
||||
// --- Parámetros del menú de servicio ---
|
||||
struct ParamServiceMenu {
|
||||
Color title_color = Color::fromHex(GameDefaults::ServiceMenu::TITLE_COLOR);
|
||||
Color text_color = Color::fromHex(GameDefaults::ServiceMenu::TEXT_COLOR);
|
||||
Color selected_color = Color::fromHex(GameDefaults::ServiceMenu::SELECTED_COLOR);
|
||||
Color bg_color = Color::fromHex(GameDefaults::ServiceMenu::BG_COLOR);
|
||||
bool drop_shadow = GameDefaults::ServiceMenu::DROP_SHADOW;
|
||||
Color title_color = Color::fromHex(Defaults::ServiceMenu::TITLE_COLOR);
|
||||
Color text_color = Color::fromHex(Defaults::ServiceMenu::TEXT_COLOR);
|
||||
Color selected_color = Color::fromHex(Defaults::ServiceMenu::SELECTED_COLOR);
|
||||
Color bg_color = Color::fromHex(Defaults::ServiceMenu::BG_COLOR);
|
||||
bool drop_shadow = Defaults::ServiceMenu::DROP_SHADOW;
|
||||
|
||||
// Configuración para ventanas de mensaje
|
||||
struct WindowMessage {
|
||||
Color bg_color = Color::fromHex(GameDefaults::ServiceMenu::WindowMessage::BG_COLOR);
|
||||
Color border_color = Color::fromHex(GameDefaults::ServiceMenu::WindowMessage::BORDER_COLOR);
|
||||
Color title_color = Color::fromHex(GameDefaults::ServiceMenu::WindowMessage::TITLE_COLOR);
|
||||
Color text_color = Color::fromHex(GameDefaults::ServiceMenu::WindowMessage::TEXT_COLOR);
|
||||
float padding = GameDefaults::ServiceMenu::WindowMessage::PADDING;
|
||||
float line_spacing = GameDefaults::ServiceMenu::WindowMessage::LINE_SPACING;
|
||||
float title_separator_spacing = GameDefaults::ServiceMenu::WindowMessage::TITLE_SEPARATOR_SPACING;
|
||||
float min_width = GameDefaults::ServiceMenu::WindowMessage::MIN_WIDTH;
|
||||
float min_height = GameDefaults::ServiceMenu::WindowMessage::MIN_HEIGHT;
|
||||
float max_width_ratio = GameDefaults::ServiceMenu::WindowMessage::MAX_WIDTH_RATIO;
|
||||
float max_height_ratio = GameDefaults::ServiceMenu::WindowMessage::MAX_HEIGHT_RATIO;
|
||||
float text_safety_margin = GameDefaults::ServiceMenu::WindowMessage::TEXT_SAFETY_MARGIN;
|
||||
float animation_duration = GameDefaults::ServiceMenu::WindowMessage::ANIMATION_DURATION;
|
||||
Color bg_color = Color::fromHex(Defaults::ServiceMenu::WindowMessage::BG_COLOR);
|
||||
Color border_color = Color::fromHex(Defaults::ServiceMenu::WindowMessage::BORDER_COLOR);
|
||||
Color title_color = Color::fromHex(Defaults::ServiceMenu::WindowMessage::TITLE_COLOR);
|
||||
Color text_color = Color::fromHex(Defaults::ServiceMenu::WindowMessage::TEXT_COLOR);
|
||||
float padding = Defaults::ServiceMenu::WindowMessage::PADDING;
|
||||
float line_spacing = Defaults::ServiceMenu::WindowMessage::LINE_SPACING;
|
||||
float title_separator_spacing = Defaults::ServiceMenu::WindowMessage::TITLE_SEPARATOR_SPACING;
|
||||
float min_width = Defaults::ServiceMenu::WindowMessage::MIN_WIDTH;
|
||||
float min_height = Defaults::ServiceMenu::WindowMessage::MIN_HEIGHT;
|
||||
float max_width_ratio = Defaults::ServiceMenu::WindowMessage::MAX_WIDTH_RATIO;
|
||||
float max_height_ratio = Defaults::ServiceMenu::WindowMessage::MAX_HEIGHT_RATIO;
|
||||
float text_safety_margin = Defaults::ServiceMenu::WindowMessage::TEXT_SAFETY_MARGIN;
|
||||
float animation_duration = Defaults::ServiceMenu::WindowMessage::ANIMATION_DURATION;
|
||||
} window_message;
|
||||
};
|
||||
|
||||
// --- Parámetros de la intro ---
|
||||
struct ParamIntro {
|
||||
Color bg_color = Color::fromHex(GameDefaults::Intro::BG_COLOR);
|
||||
Color card_color = Color::fromHex(GameDefaults::Intro::CARD_COLOR);
|
||||
Color shadow_color = Color::fromHex(GameDefaults::Intro::SHADOW_COLOR);
|
||||
int text_distance_from_bottom = GameDefaults::Intro::TEXT_DISTANCE_FROM_BOTTOM;
|
||||
Color bg_color = Color::fromHex(Defaults::Intro::BG_COLOR);
|
||||
Color card_color = Color::fromHex(Defaults::Intro::CARD_COLOR);
|
||||
Color shadow_color = Color::fromHex(Defaults::Intro::SHADOW_COLOR);
|
||||
int text_distance_from_bottom = Defaults::Intro::TEXT_DISTANCE_FROM_BOTTOM;
|
||||
};
|
||||
|
||||
// --- Parámetros para Debug ---
|
||||
struct ParamDebug {
|
||||
Color color = Color::fromHex(GameDefaults::Debug::COLOR);
|
||||
Color color = Color::fromHex(Defaults::Debug::COLOR);
|
||||
};
|
||||
|
||||
// --- Parámetros para Resource ---
|
||||
struct ParamResource {
|
||||
Color color = Color::fromHex(GameDefaults::Resource::COLOR);
|
||||
Color color = Color::fromHex(Defaults::Resource::COLOR);
|
||||
};
|
||||
|
||||
// --- Parámetros para Tabe ---
|
||||
struct ParamTabe {
|
||||
float min_spawn_time = GameDefaults::Tabe::MIN_SPAWN_TIME;
|
||||
float max_spawn_time = GameDefaults::Tabe::MAX_SPAWN_TIME;
|
||||
float min_spawn_time = Defaults::Tabe::MIN_SPAWN_TIME;
|
||||
float max_spawn_time = Defaults::Tabe::MAX_SPAWN_TIME;
|
||||
};
|
||||
|
||||
// --- Parámetros del Jugador ---
|
||||
@@ -169,49 +168,49 @@ struct ParamPlayer {
|
||||
|
||||
// Inicialización con valores por defecto
|
||||
const Shirt default_player0_shirt = Shirt(
|
||||
Color::fromHex(GameDefaults::Player::DefaultShirt::PLAYER0_DARKEST),
|
||||
Color::fromHex(GameDefaults::Player::DefaultShirt::PLAYER0_DARK),
|
||||
Color::fromHex(GameDefaults::Player::DefaultShirt::PLAYER0_BASE),
|
||||
Color::fromHex(GameDefaults::Player::DefaultShirt::PLAYER0_LIGHT));
|
||||
Color::fromHex(Defaults::Player::DefaultShirt::PLAYER0_DARKEST),
|
||||
Color::fromHex(Defaults::Player::DefaultShirt::PLAYER0_DARK),
|
||||
Color::fromHex(Defaults::Player::DefaultShirt::PLAYER0_BASE),
|
||||
Color::fromHex(Defaults::Player::DefaultShirt::PLAYER0_LIGHT));
|
||||
|
||||
const Shirt default_player1_shirt = Shirt(
|
||||
Color::fromHex(GameDefaults::Player::DefaultShirt::PLAYER1_DARKEST),
|
||||
Color::fromHex(GameDefaults::Player::DefaultShirt::PLAYER1_DARK),
|
||||
Color::fromHex(GameDefaults::Player::DefaultShirt::PLAYER1_BASE),
|
||||
Color::fromHex(GameDefaults::Player::DefaultShirt::PLAYER1_LIGHT));
|
||||
Color::fromHex(Defaults::Player::DefaultShirt::PLAYER1_DARKEST),
|
||||
Color::fromHex(Defaults::Player::DefaultShirt::PLAYER1_DARK),
|
||||
Color::fromHex(Defaults::Player::DefaultShirt::PLAYER1_BASE),
|
||||
Color::fromHex(Defaults::Player::DefaultShirt::PLAYER1_LIGHT));
|
||||
|
||||
std::array<Shirt, 2> default_shirt = {default_player0_shirt, default_player1_shirt};
|
||||
|
||||
const Shirt one_coffee_player0_shirt = Shirt(
|
||||
Color::fromHex(GameDefaults::Player::OneCoffeeShirt::PLAYER0_DARKEST),
|
||||
Color::fromHex(GameDefaults::Player::OneCoffeeShirt::PLAYER0_DARK),
|
||||
Color::fromHex(GameDefaults::Player::OneCoffeeShirt::PLAYER0_BASE),
|
||||
Color::fromHex(GameDefaults::Player::OneCoffeeShirt::PLAYER0_LIGHT));
|
||||
Color::fromHex(Defaults::Player::OneCoffeeShirt::PLAYER0_DARKEST),
|
||||
Color::fromHex(Defaults::Player::OneCoffeeShirt::PLAYER0_DARK),
|
||||
Color::fromHex(Defaults::Player::OneCoffeeShirt::PLAYER0_BASE),
|
||||
Color::fromHex(Defaults::Player::OneCoffeeShirt::PLAYER0_LIGHT));
|
||||
|
||||
const Shirt one_coffee_player1_shirt = Shirt(
|
||||
Color::fromHex(GameDefaults::Player::OneCoffeeShirt::PLAYER1_DARKEST),
|
||||
Color::fromHex(GameDefaults::Player::OneCoffeeShirt::PLAYER1_DARK),
|
||||
Color::fromHex(GameDefaults::Player::OneCoffeeShirt::PLAYER1_BASE),
|
||||
Color::fromHex(GameDefaults::Player::OneCoffeeShirt::PLAYER1_LIGHT));
|
||||
Color::fromHex(Defaults::Player::OneCoffeeShirt::PLAYER1_DARKEST),
|
||||
Color::fromHex(Defaults::Player::OneCoffeeShirt::PLAYER1_DARK),
|
||||
Color::fromHex(Defaults::Player::OneCoffeeShirt::PLAYER1_BASE),
|
||||
Color::fromHex(Defaults::Player::OneCoffeeShirt::PLAYER1_LIGHT));
|
||||
|
||||
std::array<Shirt, 2> one_coffee_shirt = {one_coffee_player0_shirt, one_coffee_player1_shirt};
|
||||
|
||||
const Shirt two_coffee_player0_shirt = Shirt(
|
||||
Color::fromHex(GameDefaults::Player::TwoCoffeeShirt::PLAYER0_DARKEST),
|
||||
Color::fromHex(GameDefaults::Player::TwoCoffeeShirt::PLAYER0_DARK),
|
||||
Color::fromHex(GameDefaults::Player::TwoCoffeeShirt::PLAYER0_BASE),
|
||||
Color::fromHex(GameDefaults::Player::TwoCoffeeShirt::PLAYER0_LIGHT));
|
||||
Color::fromHex(Defaults::Player::TwoCoffeeShirt::PLAYER0_DARKEST),
|
||||
Color::fromHex(Defaults::Player::TwoCoffeeShirt::PLAYER0_DARK),
|
||||
Color::fromHex(Defaults::Player::TwoCoffeeShirt::PLAYER0_BASE),
|
||||
Color::fromHex(Defaults::Player::TwoCoffeeShirt::PLAYER0_LIGHT));
|
||||
|
||||
const Shirt two_coffee_player1_shirt = Shirt(
|
||||
Color::fromHex(GameDefaults::Player::TwoCoffeeShirt::PLAYER1_DARKEST),
|
||||
Color::fromHex(GameDefaults::Player::TwoCoffeeShirt::PLAYER1_DARK),
|
||||
Color::fromHex(GameDefaults::Player::TwoCoffeeShirt::PLAYER1_BASE),
|
||||
Color::fromHex(GameDefaults::Player::TwoCoffeeShirt::PLAYER1_LIGHT));
|
||||
Color::fromHex(Defaults::Player::TwoCoffeeShirt::PLAYER1_DARKEST),
|
||||
Color::fromHex(Defaults::Player::TwoCoffeeShirt::PLAYER1_DARK),
|
||||
Color::fromHex(Defaults::Player::TwoCoffeeShirt::PLAYER1_BASE),
|
||||
Color::fromHex(Defaults::Player::TwoCoffeeShirt::PLAYER1_LIGHT));
|
||||
|
||||
std::array<Shirt, 2> two_coffee_shirt = {two_coffee_player0_shirt, two_coffee_player1_shirt};
|
||||
|
||||
const Color outline_player0_color = Color::fromHex(GameDefaults::Player::OutlineColor::PLAYER0);
|
||||
const Color outline_player1_color = Color::fromHex(GameDefaults::Player::OutlineColor::PLAYER1);
|
||||
const Color outline_player0_color = Color::fromHex(Defaults::Player::OutlineColor::PLAYER0);
|
||||
const Color outline_player1_color = Color::fromHex(Defaults::Player::OutlineColor::PLAYER1);
|
||||
std::array<Color, 2> outline_color = {outline_player0_color, outline_player1_color};
|
||||
};
|
||||
|
||||
@@ -235,10 +234,10 @@ struct Param {
|
||||
Param() {
|
||||
// Inicializar play_area usando los valores por defecto
|
||||
game.play_area.rect = {
|
||||
.x = GameDefaults::Game::PLAY_AREA_X,
|
||||
.y = GameDefaults::Game::PLAY_AREA_Y,
|
||||
.w = GameDefaults::Game::PLAY_AREA_W,
|
||||
.h = GameDefaults::Game::PLAY_AREA_H};
|
||||
.x = Defaults::Game::PLAY_AREA_X,
|
||||
.y = Defaults::Game::PLAY_AREA_Y,
|
||||
.w = Defaults::Game::PLAY_AREA_W,
|
||||
.h = Defaults::Game::PLAY_AREA_H};
|
||||
|
||||
// Las zonas calculadas se inicializarán en precalculateZones()
|
||||
precalculateZones();
|
||||
|
||||
Reference in New Issue
Block a user