clang-format

This commit is contained in:
2026-03-23 08:58:31 +01:00
parent 302b86ddb4
commit 3ca744ee46
88 changed files with 7147 additions and 7090 deletions

View File

@@ -10,16 +10,16 @@
namespace Rendering {
/**
* @brief Backend de shaders usando OpenGL 3.3 Core Profile
*
* Implementa el renderizado de shaders usando APIs modernas de OpenGL:
* - VAO (Vertex Array Objects)
* - VBO (Vertex Buffer Objects)
* - Shaders GLSL #version 330 core
*/
class OpenGLShader : public ShaderBackend {
public:
/**
* @brief Backend de shaders usando OpenGL 3.3 Core Profile
*
* Implementa el renderizado de shaders usando APIs modernas de OpenGL:
* - VAO (Vertex Array Objects)
* - VBO (Vertex Buffer Objects)
* - Shaders GLSL #version 330 core
*/
class OpenGLShader : public ShaderBackend {
public:
OpenGLShader() = default;
~OpenGLShader() override;
@@ -33,7 +33,7 @@ class OpenGLShader : public ShaderBackend {
void cleanup() final;
[[nodiscard]] auto isHardwareAccelerated() const -> bool override { return is_initialized_; }
private:
private:
// Funciones auxiliares
auto initGLExtensions() -> bool;
auto compileShader(const std::string& source, GLenum shader_type) -> GLuint;
@@ -93,6 +93,6 @@ class OpenGLShader : public ShaderBackend {
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = nullptr;
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = nullptr;
#endif
};
};
} // namespace Rendering