clang-format
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@@ -10,16 +10,16 @@
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namespace Rendering {
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/**
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* @brief Backend de shaders usando OpenGL 3.3 Core Profile
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*
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* Implementa el renderizado de shaders usando APIs modernas de OpenGL:
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* - VAO (Vertex Array Objects)
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* - VBO (Vertex Buffer Objects)
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* - Shaders GLSL #version 330 core
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*/
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class OpenGLShader : public ShaderBackend {
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public:
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/**
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* @brief Backend de shaders usando OpenGL 3.3 Core Profile
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*
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* Implementa el renderizado de shaders usando APIs modernas de OpenGL:
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* - VAO (Vertex Array Objects)
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* - VBO (Vertex Buffer Objects)
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* - Shaders GLSL #version 330 core
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*/
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class OpenGLShader : public ShaderBackend {
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public:
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OpenGLShader() = default;
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~OpenGLShader() override;
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@@ -33,7 +33,7 @@ class OpenGLShader : public ShaderBackend {
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void cleanup() final;
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[[nodiscard]] auto isHardwareAccelerated() const -> bool override { return is_initialized_; }
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private:
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private:
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// Funciones auxiliares
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auto initGLExtensions() -> bool;
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auto compileShader(const std::string& source, GLenum shader_type) -> GLuint;
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@@ -93,6 +93,6 @@ class OpenGLShader : public ShaderBackend {
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PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = nullptr;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = nullptr;
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#endif
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};
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};
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} // namespace Rendering
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