Apareixia brossa en la textura al crear un text i no netejarla primer (en el windows de la faena)
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@@ -164,6 +164,8 @@ std::shared_ptr<Texture> Text::writeToTexture(const std::string &text, int zoom,
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texture->createBlank(width, height, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET);
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texture->setBlendMode(SDL_BLENDMODE_BLEND);
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texture->setAsRenderTarget(renderer);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
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SDL_RenderClear(renderer);
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zoom == 1 ? write(0, 0, text, kerning) : write2X(0, 0, text, kerning);
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return texture;
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