Apareixia brossa en la textura al crear un text i no netejarla primer (en el windows de la faena)

This commit is contained in:
2024-11-05 13:06:32 +01:00
parent 27ccae6132
commit 3f9c4b887f

View File

@@ -164,6 +164,8 @@ std::shared_ptr<Texture> Text::writeToTexture(const std::string &text, int zoom,
texture->createBlank(width, height, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET);
texture->setBlendMode(SDL_BLENDMODE_BLEND);
texture->setAsRenderTarget(renderer);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
zoom == 1 ? write(0, 0, text, kerning) : write2X(0, 0, text, kerning);
return texture;