Apareixia brossa en la textura al crear un text i no netejarla primer (en el windows de la faena)
This commit is contained in:
@@ -164,6 +164,8 @@ std::shared_ptr<Texture> Text::writeToTexture(const std::string &text, int zoom,
|
|||||||
texture->createBlank(width, height, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET);
|
texture->createBlank(width, height, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET);
|
||||||
texture->setBlendMode(SDL_BLENDMODE_BLEND);
|
texture->setBlendMode(SDL_BLENDMODE_BLEND);
|
||||||
texture->setAsRenderTarget(renderer);
|
texture->setAsRenderTarget(renderer);
|
||||||
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
|
||||||
|
SDL_RenderClear(renderer);
|
||||||
zoom == 1 ? write(0, 0, text, kerning) : write2X(0, 0, text, kerning);
|
zoom == 1 ? write(0, 0, text, kerning) : write2X(0, 0, text, kerning);
|
||||||
|
|
||||||
return texture;
|
return texture;
|
||||||
|
|||||||
Reference in New Issue
Block a user